---UPDATE---
Ok, I've textured the inside of the arena, put glass in the windows, and I've added the support beams in the roof. I haven't attached the lights to them yet, I'll put them in when I do the lighting. I'll put up a screenie when I get home. The map is starting to look pretty good.
![happy :D](./images/smilies/002_shappy.gif)
Or at least pretty good for my first effort.
I'll hopefully have a beta soon, but it is likely that the first will not be playable, because I won't have set up the player starts and zones. It will be just to allow people to see what the map is like in game and so I can find out whether anyone is finding it framerate intensive. Right now I'm getting about the same framerate as I get for smallcube, so it shouldn't be too harsh on the video cards.
What I'm thinking of doing, to vary the style of gameplay a bit, is to put a platform in the center of the map. I would have it made up by one or a few boxes, and the ball would spawn on top of it. It'd be about the same size as one of the platforms in DB-Tribun, so it would be climbable with a triple/quad jump. What you guys think? Yay or nay?
---SO THINGS STILL TO DO---
1. Add decorative static meshes to the arena.
2. Create a skybox.
3. Decorate the areas behind goals.
4. Set the lighting.
5. Place lines on the ground to indicate the half-way point, the penalty zone and keeper boxes.
6. Set up the zones.
7. Set the player starts.
8. Set goal events.
9. Set bot paths.
10. Produce the radar.
I'm getting there.
![smile :)](./images/smilies/002_ssmile.gif)