Some ideas for a mapping noob
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- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
Now so far I have only done the actual room base. But I will be doing the following as I progress:
1. I shall add boxes on either side of the the metal sliding door (the open area will be the goals), so the goals arent so wide.
2. The areas behind goals will be detailed so people who run the ball in can see extra details. One side will lead outside, and the other into a little garage where a car has been pulled apart.
3. I shall be adding some boxes to the right side of the wall.
4. Windows will be added in those open slots on the upper-left. Will make a skybox that can be seen through them, and outside.
5. Texturing (obviously).
6. Hanging lights. I will also have illumination flowing in from the windows.
7. Extra details such as safety signs (eg. "Must wear a helmet in this area") and beams.
8. Produce Radar.
That is a lot to do, but at least I'm on my way.
1. I shall add boxes on either side of the the metal sliding door (the open area will be the goals), so the goals arent so wide.
2. The areas behind goals will be detailed so people who run the ball in can see extra details. One side will lead outside, and the other into a little garage where a car has been pulled apart.
3. I shall be adding some boxes to the right side of the wall.
4. Windows will be added in those open slots on the upper-left. Will make a skybox that can be seen through them, and outside.
5. Texturing (obviously).
6. Hanging lights. I will also have illumination flowing in from the windows.
7. Extra details such as safety signs (eg. "Must wear a helmet in this area") and beams.
8. Produce Radar.
That is a lot to do, but at least I'm on my way.
Last edited by Armagon on 18-05-2003 15:10, edited 1 time in total.
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
Surge wrote: yeah Hermit i have but i lose intrest in everything too quickly...
i have like 10-20 unfinished maps lying around . Most of them just need some texturing, a few triggers, and some playtesting but i'm too lazy
Maybe if you'd tried a less challenging idea, you might of finished it!
Most of the things discussed for the warehouse will be challenging to a first timer...
---UPDATE---
Ok, I've textured the inside of the arena, put glass in the windows, and I've added the support beams in the roof. I haven't attached the lights to them yet, I'll put them in when I do the lighting. I'll put up a screenie when I get home. The map is starting to look pretty good.
Or at least pretty good for my first effort.
I'll hopefully have a beta soon, but it is likely that the first will not be playable, because I won't have set up the player starts and zones. It will be just to allow people to see what the map is like in game and so I can find out whether anyone is finding it framerate intensive. Right now I'm getting about the same framerate as I get for smallcube, so it shouldn't be too harsh on the video cards.
What I'm thinking of doing, to vary the style of gameplay a bit, is to put a platform in the center of the map. I would have it made up by one or a few boxes, and the ball would spawn on top of it. It'd be about the same size as one of the platforms in DB-Tribun, so it would be climbable with a triple/quad jump. What you guys think? Yay or nay?
---SO THINGS STILL TO DO---
1. Add decorative static meshes to the arena.
2. Create a skybox.
3. Decorate the areas behind goals.
4. Set the lighting.
5. Place lines on the ground to indicate the half-way point, the penalty zone and keeper boxes.
6. Set up the zones.
7. Set the player starts.
8. Set goal events.
9. Set bot paths.
10. Produce the radar.
I'm getting there.
Ok, I've textured the inside of the arena, put glass in the windows, and I've added the support beams in the roof. I haven't attached the lights to them yet, I'll put them in when I do the lighting. I'll put up a screenie when I get home. The map is starting to look pretty good.
Or at least pretty good for my first effort.
I'll hopefully have a beta soon, but it is likely that the first will not be playable, because I won't have set up the player starts and zones. It will be just to allow people to see what the map is like in game and so I can find out whether anyone is finding it framerate intensive. Right now I'm getting about the same framerate as I get for smallcube, so it shouldn't be too harsh on the video cards.
What I'm thinking of doing, to vary the style of gameplay a bit, is to put a platform in the center of the map. I would have it made up by one or a few boxes, and the ball would spawn on top of it. It'd be about the same size as one of the platforms in DB-Tribun, so it would be climbable with a triple/quad jump. What you guys think? Yay or nay?
---SO THINGS STILL TO DO---
1. Add decorative static meshes to the arena.
2. Create a skybox.
3. Decorate the areas behind goals.
4. Set the lighting.
5. Place lines on the ground to indicate the half-way point, the penalty zone and keeper boxes.
6. Set up the zones.
7. Set the player starts.
8. Set goal events.
9. Set bot paths.
10. Produce the radar.
I'm getting there.