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Posted: 08-05-2003 06:33
by The Hermit
The stairs and the curved walls are static meshes but everything else is bsp.
Lighting isn't finished yet & I may try the Egyptian theme but was going to go for something more Neo-gothic.

Posted: 08-05-2003 07:59
by Alars
bring the edges of the top closer to the stairs...like this:

Image

ph33r my photoshop skills....

Posted: 08-05-2003 09:12
by beefsack
that might make it a bit hard to defend with tho...

Posted: 08-05-2003 09:22
by Alars
oh because it'll take longer to get back into d from up the top? my main reason for this is because of attackers being able to just drop down and do a pass shot because they'd be already in the pbox upon landing (altho they would have already shot by then but still....)

Alars

Posted: 08-05-2003 19:38
by The Hermit
Beefsack's right it did make it harder to defend. It was straight across level with the top of the stairs originally.
I could do with some people playtesting it for me before I get carried away with everything else :(, that way I can balance it better. The jumppad was put in to help the Defence get back up quicker, but it may not work as well if the upper edge is moved.

Posted: 09-05-2003 01:14
by beefsack
lol, we could playtest if the server was in australia :p i could playtest this weekend if it was needed, even if i got 350 ping

maybe geddon could host...