DB-JE-MatrixLobby

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Moderators: Jay2k1, DavidM, The_One

Should I continue to work on this map?

Yes definately! It's the Dog's Bollox...
13
76%
No way! It's the Dog's Breath...
4
24%
 
Total votes: 17

beefsack
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Post by beefsack »

so whats your problem atm, is there no shine at all?
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The Hermit
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Post by The Hermit »

There's no shine on the version posted and as it looks pants without it that's where it currently at. I haven't worked on it for over a month now. :(
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Surge
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Post by Surge »

you can do it Hermit!
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Dazlin
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Post by Dazlin »

Have you seen the 3dmark2001se in the lobby the floor has a funny kind of glaze on it; it would be cool if you could recreate it oh yeah and you had a matrix kind of sound track to go with it. That would be a bonus


other than that, looks cool!!:eek:
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The Hermit
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Post by The Hermit »

The Max Payne Demo. :D
That actually uses the old UT style mirrored surface which also doesn't work to well with my map... :(
beefsack
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Post by beefsack »

whats wrong with making the current textures only very slightly transparent and making the surfaces mirrored in the flags? i downloaded the map today and (cos i was bored :p ) did exactly that and it looks mad :D
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The Hermit
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Post by The Hermit »

beefsack wrote: whats wrong with making the current textures only very slightly transparent and making the surfaces mirrored in the flags? i downloaded the map today and (cos i was bored :p ) did exactly that and it looks mad :D


Works ok on the walls and floors (apart from killing the FPS! :eek: ) but on the pillars it goes rather weird. :confused:
beefsack
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Post by beefsack »

lol you should just do the floor then
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The_One
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Post by The_One »

Couldn't you just fake it with a cubemap?
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The Hermit
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Post by The Hermit »

That's what I meant by 'shine', using a cubemap, not reflective, using mirrored surfaces. Neither work properly. :(
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The_One
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Post by The_One »

then you're doing it wrong...
...probably. :/
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The Hermit
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Post by The Hermit »

The_One wrote: then you're doing it wrong...
...probably. :/

Quite probably... :rolleyes:
Anyway, I've posted it as it currently stands, with shine on walls & posts but you can sometimes see the ball, trails or even players through them! :(

http://maps.4cows.net/4cows/deathballma ... .php?id=24
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Armagon
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Post by Armagon »

I've seen similar problems like this with trees in other custom levels I've played, but I've never seen this in normal ones. So there has to be some way to get around it. If you can't sort it out you may have to remove the shine from the pillars. It wouldn't be quite so pretty or realistic as far as the marble pilllars go, but I would definately prefer that they lose the shine, to me being able to see through them.
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The Hermit
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Post by The Hermit »

Okay, here's how it stands at the moment, the shine has been removed from everything and some dust smoke added floating around the floor. I've also 'damaged' the pillars a bit :eek:, reduced the saturation of the coloured floor tiles and made the drawn lines on the floor dark instead of nearly white. :)
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The Hermit
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Post by The Hermit »

Details updated at Deathball Maps Depot.

http://maps.4cows.net/4cows/deathballma ... .php?id=24
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