agreed, but thinking about it i think disabling the keepers volley delay would make more sense than keeping the catch radius the same. so keep the radius the same but allow the keepers to volley incoming shots. At least then theres a slightly better chance for the keeper (and a lot less complaining)
The main problem is that if the D messes up it's a free goal (in the hands of a good shooter), which really sucks in public games where there is either no D or bad D. I'm happy to have one person boosted back to help most of the times. Just let the keeps pwn and make the shooters get better and if it's that bad keep it like it was and for 2.6 add big goals to every map. (I suggest the goal from either suncast or a bigger twig goal).
DavidM, do you honestly believe that the experienced keeps in DB do NOT know what defense is and how they should operate?
The points that people are trying to make are nothing to do with defense but to do with the Keeper's powers vs the Attackers' powers.
We know that defense is important, but that is not the issue being discussed.
You cannot justify having a weak keeper by saying it was the defense's fault for not being there or doing their job.
All people are asking is for keeper's powers to be equal with the attacker's.
Remember that even with a sweeper, on a quick break attackers tend to outnumber defensive players (keeper + sweep), so its natural to expect a balance of ability between the attacker and keeper.
Given the modern game (of DB) consists of volley whoring, I think the volley radii of the keeper and/or attacker DOES need adjusting, in some manner.
How you do it is not important, but I think it would ease a lot of players minds if you acknowledged that there is a problem and that you are looking at ways of fixing it.
I see the problems, but you don't seem to see what your oh so obvious fixes will break, or am I wrong?
The fix I have in mind is a way too big one, and won't be done too early. Would require all maps to be redone, a step I'm not willing to take now, maybe 2.5 or so.
I don't see it breaking anything except numerous midfielders' egos, the idea that a goalie has to be beaten clean with some bit of skill involved on the midfielder's part I think is a fantastic addition to a game in which frankly there's too much scoring... cause isn't that what a good breakaway should be? The skill of the goalie versus the skill of the attacker? Right now, the attacker has a major advantage... too much of an advantage.
there are two sides to the argument here though.....even though making the keepers stronger would allow for a more skill involved, and more of a thriller type atmosphere in the leagueish matches, when it turns to public, this may turn off a newer crowd, which won't help the mod. as of now, a skilled keeper will save most things (as seen by the NA keeper stats), so i don't really see the keeper strength as a big issue imo