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Posted: 20-08-2003 11:02
by Diab
but then everyone would dive to catch balls, and maby miss more if they dive too far.

Posted: 20-08-2003 11:05
by Sequa
DavidM wrote: the keeper catch latency might be increased a bit
u mean the ball is going to fly through the keeper, although he catched it :eek:

Posted: 20-08-2003 11:10
by ThaGiMiC
Another words looks like things are about to get fucked up again =/

But nm, I see strikers hit shots which are above their heads, yet their radius is not an issue, once again ppl are having trouble scoring, thus we need to make it easier.

Posted: 20-08-2003 11:10
by RaGe*NL*
i have trouble keeping atm :x make it huger

Posted: 20-08-2003 11:37
by vF_Zonk
WTF is catch latency?

(unless u mean the BOING rule..?)

Posted: 20-08-2003 11:43
by DavidM
RTFM?

Posted: 20-08-2003 11:45
by Stulovesyou
Here we go again.

Exact same waaaah.

I'm so good at everything - make it easier for me to score. etc etc

Whats next?
-Slow down keepers
-Stop keepers from jumping / dodging
-Remove keeper ability to hammer
-Increase goal size

Waaaaah.

:rolleyes:

Posted: 20-08-2003 12:08
by Surge
catch latency means the catching will be more accurate to the keepers display opposed to the servers.

If its caught on the keepers screen, its caught. It will make it possible to keep better at higher pings by reducing it slightly... the disadvantage being that your hammer will have more of a delay on it due to the forward latency. Depending on what its changed to (say .02 seconds) add another .02 seconds to the keeper hammer delay so it will really be .54

Its to put emphasis on catching the ball without keepers yelling "RIGHT THE FUCK THROUGH ME!! BULLSHIT!!!" a lot...

Posted: 20-08-2003 12:33
by Onge
Making keeping harder = stupidest suggestion in weeks.

Posted: 20-08-2003 12:35
by XiLLeRaToR
( @ gim) the overhead volley for forwards is kinda like a header in soccer, dont forget keepers can do this too if they wanted, whilst i agree that the catch radius for keepers helps them and it would be harder without it, as insane sed, he was in a server with me where i shot, quite near the keeper granted, but he wasnt moving in the balls general direction and the radius sucked it in. Im all for keepers having a large radius on the fly as it were, if theyre dodging or such. but being stationary and the ball going relatively near them and they save it sucks:) Should at least have to make an effort to save it:)

Posted: 20-08-2003 12:38
by Rens2Sea
What about lowering the radius for normal shot balls? So that volleh shots have the same radius but normal shots lower. That way ppl will try to score more using a normal shot instead of vollehwhoring...

Posted: 20-08-2003 13:34
by NaB
keeper a - hey keeper b, have u found that in the new version you seem to let stuff in your sure you saved before?

keeper b - yea, i do find that keeper a, its really annoying/frustrating.

keeper a - yea, i think its time to move onto a new game tbh. deathball has had its day.

keeper b - i agree.

team a - sorry, we are dropping out of DBL cos our keeper quit db.
team b - " " " " " " " " " " " "
team c - " " " " " " " " " " " "
team d - " " " " " " " " " " " "

etc....

Posted: 20-08-2003 13:37
by Cenotaph
/me bows dow to NaB \o/

Posted: 20-08-2003 13:44
by Rens2Sea
/me slaps Nab

Posted: 20-08-2003 13:52
by ThaGiMiC
imo if its not broke dont fix it. As NaB said if u make a change that isnt good ppl will leave, and since DM pointed out there is a shortage of keepers atm, would you really wanna lose any more??

Due to the bad design of keeping 1.5 I left DB for about a month returning once it was sorted in 1.6.

As regards to the complaints etc. the only ppl who seem to have real problems with this is the "Attackers" kinda tells ya something really.