Anyway, are the new models planed already for 1.9? or it comes maybe in 2.0? Or when it's done
Deathball Models in later versions
Moderators: Jay2k1, DavidM, The_One
you need skinners more than modelers... the majority of what your asking for is coding and skinning.
Putting together a basic bald player model can be done quite easily by altering the original mercinary models for UT2003. Making hair sytels, glasses, and other modifications (like cool boots or something) would be the only semi-time consuming thing to make them look right, without simple clipping errors.
On the other hand, your not going to make a whole new head for a different face... and on that point faces arnt even that noticable. Having like 3-4 different ones for each skin tone would be fine. Thats all skinning which is the harder part of modeling which a lot of modelers dont do themselves because if either too time consumthing, or they're just not good at it.
Putting together a basic bald player model can be done quite easily by altering the original mercinary models for UT2003. Making hair sytels, glasses, and other modifications (like cool boots or something) would be the only semi-time consuming thing to make them look right, without simple clipping errors.
On the other hand, your not going to make a whole new head for a different face... and on that point faces arnt even that noticable. Having like 3-4 different ones for each skin tone would be fine. Thats all skinning which is the harder part of modeling which a lot of modelers dont do themselves because if either too time consumthing, or they're just not good at it.
FeEdiKo wrote: glasses:![]()
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that could make a nice bra
hair model ideas
put head model / skin in (like ut)
or
put smaller hair styles inside the bigger styles and use alpha for the style
Last edited by speedy on 17-08-2003 22:40, edited 1 time in total.
the doc sounds mad
youve already had a post on beyondunreal about needing a modeller hey? maybe if db does well in MSU it might draw in a modeller or two...
maybe you guys could spam in some 3d modelling sites (like masteringunreal) or in the BU modelling forum about needing someone. i think that once something like this is put into db it will be a major drawcard.
maybe you guys could spam in some 3d modelling sites (like masteringunreal) or in the BU modelling forum about needing someone. i think that once something like this is put into db it will be a major drawcard.