
What is more important to you in a map?
Moderators: Jay2k1, DavidM, The_One
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- Senior Member
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- Joined: 09-03-2003 20:41
Deathball by it's very nature will not equal the graphics quality of UT2003.
1.) Deathball does not handle as well as UT2003 at the same graphics level during online play.
2.) Many of the details in UT2003 maps would interfere with gameplay.
3.) Deathball lends itself to simple one room arenas.
Deathball maps can look nice. However, there are only so many ways to include detail in a map that remains out of the playing field. Cube, legofan - above and around. Turbin, Curve, IceDemon, Chill - behind glass/ fences. DavidM did a great job with setting up the maps for different detail settings. Mappers like myself should learn by his example. However, Deathball being what it is, you have not seen, nor will you probably see, maps that graphically blow you away and are playable.
What is possible in my opinion is different and fun variation to the way deathball is played today. People will have to adapt to different styles of play and strategies. I find this fun. I believe deathball can support both.
1.) Deathball does not handle as well as UT2003 at the same graphics level during online play.
2.) Many of the details in UT2003 maps would interfere with gameplay.
3.) Deathball lends itself to simple one room arenas.
Deathball maps can look nice. However, there are only so many ways to include detail in a map that remains out of the playing field. Cube, legofan - above and around. Turbin, Curve, IceDemon, Chill - behind glass/ fences. DavidM did a great job with setting up the maps for different detail settings. Mappers like myself should learn by his example. However, Deathball being what it is, you have not seen, nor will you probably see, maps that graphically blow you away and are playable.
What is possible in my opinion is different and fun variation to the way deathball is played today. People will have to adapt to different styles of play and strategies. I find this fun. I believe deathball can support both.
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- Posts: 25
- Joined: 19-03-2003 04:11
^^ I agree with you Insane! That's why I would like a map with a TV (like the big screens on DB-Cube) near my goal! :p I want to see the match when my attack own!
So, a beautifull map BUT playable (not like GreenBaze... no wall around the map is the worse thing) is very important for the future of DB...
November and Cube are good, but some clones of these maps (same gameplay) but with another graphic are needed!
I'm beginning the mapping... and I have some ideas for new gameplay... I hope it will be working...
So, a beautifull map BUT playable (not like GreenBaze... no wall around the map is the worse thing) is very important for the future of DB...
November and Cube are good, but some clones of these maps (same gameplay) but with another graphic are needed!
I'm beginning the mapping... and I have some ideas for new gameplay... I hope it will be working...

gameplay should always be good, looks as long as its something i can eyeball more then a few times before getting bored is fine, but the main thing you not had in the pole that i think is most is..
back wall.
the back wall near the goals is what effects most games, from cubes flat wall to novembers far away curved ball, we need more varys.
http://homepage.ntlworld.com/e.marcham/DB/Wall1.gif
http://homepage.ntlworld.com/e.marcham/DB/Wall2.gif
http://homepage.ntlworld.com/e.marcham/DB/Wall3.gif
Cube could stay flat, as its as fare as the player, butmaby a cube vary, something like without a roof, a really sunny day (like ten-statium) and a back wall like "wall3", that would be verry good i think
back wall.
the back wall near the goals is what effects most games, from cubes flat wall to novembers far away curved ball, we need more varys.
http://homepage.ntlworld.com/e.marcham/DB/Wall1.gif
http://homepage.ntlworld.com/e.marcham/DB/Wall2.gif
http://homepage.ntlworld.com/e.marcham/DB/Wall3.gif
Cube could stay flat, as its as fare as the player, butmaby a cube vary, something like without a roof, a really sunny day (like ten-statium) and a back wall like "wall3", that would be verry good i think

Wall 3 looks to inviting to use against keepers =) hit the ball at the right angle and it will fall straight in front of the keeper, perfect for boost whores u understand =)
Cube has major issues for keepers and it isnt as playable as it was, I'm forced to switch to a low res when keeping on cube, not because of lack of FPS but because of the CROWD. Its hard to see any balls being crossed into the pbox, with that sea of yellow at the other end of the field. The ball just mixes in with the crowd most of the time when its in the air, making it a visual nightmare.
plz sort DM \o
New maps should also be welcomed as playing the same maps over and over again can get a bit boring. =/ Any1 out there making maps plz make sure that visibility is good, without it u cant have gameplay or a good looking map imo.
Cube has major issues for keepers and it isnt as playable as it was, I'm forced to switch to a low res when keeping on cube, not because of lack of FPS but because of the CROWD. Its hard to see any balls being crossed into the pbox, with that sea of yellow at the other end of the field. The ball just mixes in with the crowd most of the time when its in the air, making it a visual nightmare.
plz sort DM \o
New maps should also be welcomed as playing the same maps over and over again can get a bit boring. =/ Any1 out there making maps plz make sure that visibility is good, without it u cant have gameplay or a good looking map imo.
- XiLLeRaToR
- Banned
- Posts: 353
- Joined: 06-05-2003 22:22
Agreed, the night maps are a series of maps small, medium, large and large with a different playing field. They all look similar but play different. Review them as a series or however you wish. If you pick just one, my vote would be MidNight. Do as you see fit. I just happy your doing the reviews for the community.
Avenir and Hex are similar also. The big difference is layout and thus how they play.
Thanks for your efforts XiLLeRaToR.
Avenir and Hex are similar also. The big difference is layout and thus how they play.
Thanks for your efforts XiLLeRaToR.
Last edited by Twigstir on 18-08-2003 17:25, edited 1 time in total.