oh yah, one other thing the map is really blue looking, might obscure the blue players making them more invisible then red. grey would be a little bit more color nutraul
i recomend staying away from colored lighting and maybe place the occational red lines or such textures on walls so you know which way is which, like color inside the goals. otherwise it looks like a big police car light
Ya i was thinking about jumpin in on the crowd too, but the old rage had a huge wall behind the goal, and this "stadium" dont have one. Its just more crowd behind it, and thats why i put up fences. So if i took the fences out and you accidently shot the ball up sorta high into the crowd, wouldnt that take out gameplay and be annoying? And about the wall checking i made a physics volume and it works very well in DM, as soon as you touch the fence you blow up. In deathball it doesnt work so fast though. Its takes about 3 seconds, anyone know how to fix this? Im the first to admit i suck at this volume crap. But besides that the maps lookin good, made a few different looks i might post to see what people like the best. Laterz