Screens of Rage Arena 2

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

RaGe*NL*
Banned
Posts: 423
Joined: 11-03-2003 11:01

Post by RaGe*NL* »

DavidM wrote: looks like nerf arena blast


that game owned -_-
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

for a spamming young adult maybe \o
User avatar
MeSSiaH{FCU}
Posts: 657
Joined: 28-03-2003 20:44
Contact:

Post by MeSSiaH{FCU} »

hey! >:|

that's mean :(
RaGe*NL*
Banned
Posts: 423
Joined: 11-03-2003 11:01

Post by RaGe*NL* »

but he is right, i played it a year ago :p
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

looks good, maybe a bit too big but then again we still play the new tribun :)

do me a favore. your next map. makes all the walls around the map electric fenses that if your boosted into them you die (except the goalie box area

BOARD CHECKING!

keep up the good work!
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

oh yah, one other thing the map is really blue looking, might obscure the blue players making them more invisible then red. grey would be a little bit more color nutraul

i recomend staying away from colored lighting and maybe place the occational red lines or such textures on walls so you know which way is which, like color inside the goals. otherwise it looks like a big police car light ;)
Monkeyman11
Junior Member
Posts: 24
Joined: 17-05-2003 05:27
Contact:

Post by Monkeyman11 »

Inphidel, thanks for the idea. Ill try out the wall idea and see how it goes. Getting fryed in a wall check would fit rit in on this map.
Jerkoff
Posts: 60
Joined: 30-03-2003 22:28

Post by Jerkoff »

It wouldn't be RaGeArEnA if there isn't a way to get into the crowd :D.
Monkeyman11
Junior Member
Posts: 24
Joined: 17-05-2003 05:27
Contact:

Post by Monkeyman11 »

Ya i was thinking about jumpin in on the crowd too, but the old rage had a huge wall behind the goal, and this "stadium" dont have one. Its just more crowd behind it, and thats why i put up fences. So if i took the fences out and you accidently shot the ball up sorta high into the crowd, wouldnt that take out gameplay and be annoying? And about the wall checking i made a physics volume and it works very well in DM, as soon as you touch the fence you blow up. In deathball it doesnt work so fast though. Its takes about 3 seconds, anyone know how to fix this? Im the first to admit i suck at this volume crap. But besides that the maps lookin good, made a few different looks i might post to see what people like the best. Laterz
Monkeyman11
Junior Member
Posts: 24
Joined: 17-05-2003 05:27
Contact:

Post by Monkeyman11 »

was crazy bored. made a couple different looks. check em out, tell me which one u like......

http://www.geocities.com/monkeyman_011/Ra2.html
DaJero

Post by DaJero »

I think I still like the second screenshot best
User avatar
Surge
Banned
Posts: 920
Joined: 09-03-2003 00:34

Post by Surge »

make the floor a lighter gray or add a light grid to it (tron stylee)... Depth perception is impossible on pure black.
Fallen
Banned
Posts: 472
Joined: 19-03-2003 18:27

Post by Fallen »

Same comment as surge, I agree to change to the floor to make it seem brighter.

About the scoreboard on the left in the screenie, how bout get someone to make a script and revamp it and make it look more modern.

Or if it doesn't involve a script just change it. :devil:
Fallen
Banned
Posts: 472
Joined: 19-03-2003 18:27

Post by Fallen »

Imo, if u got rid of those ring type structures near the ball spawn, this map could be seriously thought as league-type quality.
User avatar
Armagon
Posts: 1333
Joined: 24-03-2003 14:50
Contact:

Post by Armagon »

DavidM is the one that decides that. Chances of him even considering this league material, are what? Nil?
Last edited by Armagon on 28-08-2003 15:12, edited 1 time in total.
Locked