Page 2 of 7
Posted: 05-04-2003 23:55
by Goldeneye
i'd say triple jump, so they can jump higher than normal players, but not yet close below the top blocking volume in cube as they could when jumping off the bar with quadjump.
Posted: 06-04-2003 00:19
by beefsack
i'd personally like to see quad jumps, or even triple jumps. im sick of the monotony of solo wall volleys.
Posted: 06-04-2003 00:45
by Rens2Sea
double jump is enough for keepers. Why they need to jump so high?
To stop the fucking volleys
Give me back my quadjumps

:mad:
And btw, it's a risk for the keeper if he quadjumps to stop the volleys, if he misses the ball the goal is open...
Or else, if quadjump loses, consider triple jumps. Good for both parties.
Posted: 06-04-2003 00:47
by Holy_Surfing
no ! i want vollehs

i'd say triple jump at max.
__________________
The Enigma Zone Crew
#TEZC @ irc.QuakeNet.org
http://tezc.colute.net/
Posted: 06-04-2003 00:50
by TEZC_Robban
Rens2Sea wrote:
Or else, if quadjump loses, consider triple jumps. Good for both parties.
And if quadjump would win ? then you wouldn't want to consider triplejump, am i wrong ?

Posted: 06-04-2003 00:50
by Rens2Sea
If quadjump wins, keep it
Posted: 06-04-2003 00:51
by TEZC_Robban
Rens sucks

Posted: 06-04-2003 00:51
by Holy_Surfing
it's a reply war between tezc members
__________________
The Enigma Zone Crew
#TEZC @ irc.QuakeNet.org
http://tezc.colute.net/
Posted: 06-04-2003 00:53
by Rens2Sea
TEZC_Robban wrote:
Rens sucks
No, you suck
Posted: 06-04-2003 00:57
by Focus
NO! I suck. period.
Posted: 06-04-2003 01:11
by Rens2Sea
Stop that! You pwn me

Posted: 06-04-2003 01:27
by |Shinobu|
Posted: 06-04-2003 08:49
by smattbac
^To catch attackers ball when he's trying to volley.
I'm not sure either way. How about making it double jump but increasing the jump height a bit?
Posted: 06-04-2003 08:54
by DavidM
Hm, jump high would also fuck up too many other things...
stupid question, what do you think about reducing the dodge length?
its sooo lame when a keeper stands in the right corner of the goal, and can keep a ball in the left corner....
this is no-skill keeping

Posted: 06-04-2003 08:56
by gnomeh
no...dont reduce dodge length. Plenty of ways to get past a keeper. Most keepers who do that always dodge, and you can just shoot the ball right at them. I think its no-skill offense...
Double-jump is fine...leave it alone. Quad-jump would make keeps being able to stop every volley wall shot. And if you stay volley wall shots are gay and useless anyways...then just don't use them and don't blame it on the keepers ability to jump.