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Posted: 29-03-2003 23:05
by Scotteh
When loading this map, I get an error saying "Failed Launching URL, Can't find file package for 'DEBPchecker'." Anyone else have this? Please help!

Posted: 30-03-2003 00:21
by Rampart
Speaking of no instant respawns... Ever gotten stuck on DB-Starjump? It sucks so much, cuase the other team won't kill you.. they'll just laugh.

Only way to come back is to reconnect

Posted: 30-03-2003 00:54
by Feep!
hi Scotteh

as meantioned in the textfile, the map requires the digital extremes bonus pack.
(i should have meantioned that in the description on the site where you downloaded earlier - i've done that now)

you should consider downloading that bonus pack, it's 70 MB and it's worth it :)

http://www.unrealtournament2003.com/?downloads



regards

Posted: 30-03-2003 21:43
by Grim
this is a freaking nice looking map. Maybe something for the DB Team to consider to add in a future release of DeathBall. Really cool map m8, I almost thought the cube like map ideas were drained :D :D :D

Posted: 30-03-2003 22:01
by L33FY
omg! I would just like to say I LOVE this map, I rate it as the best custom map I have seen.

David, I really do think a competitor for a 1.7 release...

Posted: 30-03-2003 23:10
by Grim
This is map is available on Warcenter also now.

http://warcenter.mine.nu/ :D

Posted: 31-03-2003 12:54
by ~/\ud!g¥~
hm.....no pics ... but I'll check it out now :cool:

Posted: 06-04-2003 14:23
by DavidM
not bad

-the lighting needs work, its way too dark, and there needs to be some clear indicator for the 2 goals (red and blue)
-you need to die immediately after you leave the map thru the goal, it takes too long
-the walls need to be 100% flat...
just put a flat volume right in front of it
-all meshes need to be self made, all textures too preferably

when these things are done we can use this baby

Posted: 06-04-2003 22:41
by L33FY
DavidM wrote: not bad

-the lighting needs work, its way too dark, and there needs to be some clear indicator for the 2 goals (red and blue)
-you need to die immediately after you leave the map thru the goal, it takes too long
-the walls need to be 100% flat...
just put a flat volume right in front of it
-all meshes need to be self made, all textures too preferably

when these things are done we can use this baby



Cool! I really like this map.

Posted: 08-04-2003 17:42
by Feep!
:eek: A new BETA is available for download now.:eek:
I think it looks much better than the first one - go get it!

http://maps.4cows.net/4cows/deathballma ... .php?id=35




Changelog

among other things...
- made brighter
- tweaked the emitters
- fixed the radar map (was upside-down)
- fought an epic battle against some clipping errors
- added more detail in the environment
- walls are 100% flat


As much I'd like to make the map useable for DavidM, I'm afraid I'm just too dumb to make all meshes myself. Bummer. :confused:

Posted: 10-04-2003 19:13
by |Shinobu|
wow, nice job feepy. the best non official map ive ever played :D
hope to play more maps made by you :)

Posted: 23-04-2003 22:55
by |NERV|NapalmDaw
Great map. It's now a ladder map over at IGL for 3 vs and team play.

FeepFeep. Good job

Posted: 24-04-2003 10:56
by L33FY
*cough* 1.7 please *cough*

Posted: 24-04-2003 14:38
by DavidM
*cough* no brush thiefs *cough*

Posted: 24-04-2003 17:28
by The Hermit
And what brushes would they be? :confused: