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Go back to UT2k4 models
Moderators: Jay2k1, DavidM, The_One
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- Member
- Posts: 52
- Joined: 14-04-2004 12:19
Most mods out there have there own models, and I think Deathball should have them too.
And the customizations make sure each can make its own unique model.
I really loved the way each player looked unique with the previous models with all the attachments. You could easily indentify person by the look of their model. In no other mod I ever played (havent played much of them tho
) , there was so much room for creating you own unique model.
And the customizations make sure each can make its own unique model.
I really loved the way each player looked unique with the previous models with all the attachments. You could easily indentify person by the look of their model. In no other mod I ever played (havent played much of them tho
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Koning_Floris wrote: Most mods out there have there own models, and I think Deathball should have them too.
And the customizations make sure each can make its own unique model.
I really loved the way each player looked unique with the previous models with all the attachments. You could easily indentify person by the look of their model. In no other mod I ever played (havent played much of them tho) , there was so much room for creating you own unique model.
indeed its nice, however, we lack someone to make alot of attachments, and make them soon. so we're sorta stuck all looking exactly the same.
//me votes for old mdls till we can have additions to the mdls that look good. and no goggles if you don't want em
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I like the default model too, but i also like the briley's model and with customization they will be fine
[over_use_of_customization_word] No and thats the problem
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- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18
Dude! The goalkeeper's all yellow and glowing and shit! o_O
I'm still all for models based on classes (with no difference in physics at all, or maybe the keeper class being able to get keeper physics back easier by going into pzone, no more problems with waiting in agony for you to become yellow again ;x)
A tiny fast-looking attacker,
a beefed up and big defender,
a fatty or a long dude with a helmet (or gloves) as a keeper
That would rule imo /o\
..or at least have helmets and/or gloves as customizations some time ;p
InSaNe` wrote: Fatty skins are the best for defense and keeping![]()
j/k
I'm still all for models based on classes (with no difference in physics at all, or maybe the keeper class being able to get keeper physics back easier by going into pzone, no more problems with waiting in agony for you to become yellow again ;x)
A tiny fast-looking attacker,
a beefed up and big defender,
a fatty or a long dude with a helmet (or gloves) as a keeper
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That would rule imo /o\
..or at least have helmets and/or gloves as customizations some time ;p
- EsorcismoNJD
- Posts: 156
- Joined: 20-12-2004 20:18
Like that hockey commercial in the US with the huge fat guy playing in goal who takes up the entire net... yeah I'll roll with that idea! haha
And what's wrong with the glowing shit? Obviously FIFA don't mind! =P
Oh and correct me if I'm wrong but I think the delay for keeper status is only if the current keep leaves and a new one enters. I think this is in case a keep accidentally or intentionally dodges out for a ball this way no one can steal keep. But again your point's a valid one too. Happy medium here?
And what's wrong with the glowing shit? Obviously FIFA don't mind! =P
Oh and correct me if I'm wrong but I think the delay for keeper status is only if the current keep leaves and a new one enters. I think this is in case a keep accidentally or intentionally dodges out for a ball this way no one can steal keep. But again your point's a valid one too. Happy medium here?