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Posted: 05-12-2004 23:15
by priior
i look forward to classic ut skins as well
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Posted: 05-12-2004 23:22
by Messy
DavidM wrote:
volley banana never was in, and ash, trust me that I know what I'm designing there
Yes it was
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Posted: 05-12-2004 23:54
by xiller8r
yeah, not deliberately though:P bug not a feature:)
Posted: 06-12-2004 04:40
by DavidM
Now we have it rolling again, but so much is missing. There is no pickup radius, no volley latency, no deflecting etc, no banana anyway.....
Getting there step by step.
Posted: 06-12-2004 04:50
by beefsack
good luck <3
Posted: 06-12-2004 14:16
by Fragger
Why are all the new features always against keepers?
¨we¨ already have to deal with deflect now volley-banana?
ps: keepers only have dodge and a hammer incase u forgot
Posted: 06-12-2004 14:21
by xiller8r
should be enough;p
Posted: 06-12-2004 14:34
by beefsack
Fragger wrote:
Why are all the new features always against keepers?
¨we¨ already have to deal with deflect now volley-banana?
ps: keepers only have dodge and a hammer incase u forgot
and magnet :p
Posted: 06-12-2004 14:36
by Onge
I'd be very happy to see DB tweaked in keepers' favour...Let's be honest, Fragger needs all the help he can get... :p
Posted: 06-12-2004 14:40
by DavidM
I don't believe it's gonna make a difference. Short range volleys are the ones no keeper can save anyway, if they are curved, nothing changes. Long range bananas have never been a problem either...
Posted: 06-12-2004 14:42
by Catalyst88
DavidM wrote:
I don't believe it's gonna make a difference. Short range volleys are the ones no keeper can save anyway, if they are curved, nothing changes. Long range bananas have never been a problem either...
Depends who's keeping :p
Posted: 06-12-2004 15:02
by [1234]Jr
My long range banana shots owned
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Posted: 06-12-2004 16:44
by R3L!K
can someone explain something about banana shots to me plz
can you actually control how much 'spin' you apply? because it seems to me that the only thing that affects how much the ball turns is the power of the shot.
Neither holding down the banana key for different periods nor tapping it a different number of times seems to affect how much it turns.
Am I doing something wrong? or is that just the way it is?
Posted: 06-12-2004 22:57
by Messy
That's the way it is
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although I believe it was first planned to do up to 3 taps for more power..there's only one type of banana
xiller8r wrote:
yeah, not deliberately though:P bug not a feature:)
idd ^^^ but it was still in
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no denying!
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Posted: 06-12-2004 23:40
by R3L!K
when the banana was first intoduced, it could be custom powered.
I cant remember when it was taken out, but i miss it tbh