2.2b Bugs/Suggestions

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

Top picture:

Hmmz..I am now Immoral?
Great..thanks, I knew that but err..what does that have to do with me being teh leet winnar of League 1?

Middle picture:

Nice prize..what's with the flag? :rolleyes:

Bottom picture:

Bonus characters? .o/
Anything planned? ;p
Mongeh
Posts: 126
Joined: 30-10-2003 16:15

Post by Mongeh »

every time i have a match on db-echo i get to the player assignment bit (auto, roam etc..(should these be changed to something more DB??)) erm and i click ok and then it takes me to main menu, i go back and same thing. The map screen bit on the upcoming matches (background of Messy's second picture above) where it shows shot of the map is blank.. im thinking this could quite possibly be just me
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DavidM
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Post by DavidM »

thats right, something is wrong with echo.......hm!
XiD
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Joined: 09-07-2004 10:09
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Post by XiD »

adds cheats.

xD
Esorcismo
Banned
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Joined: 03-09-2003 02:32

Post by Esorcismo »

A Deathball Immoral... planned?

Oh, and might be cool too to insert next to the goal differential in parentheses or brackets the goals for and goals against that led to this differential...
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R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

Esorcismo wrote: Could it be possible to just assign positions in the beginning and dynamically change strategies like in a hockey game... like pull the keeper for the extra attacker, throw all 4 guys on offense, play conservative... and then styles of offense too? Sounds a lot easier than talking to each bot individually.

V = THE FLYING "V"!
gg Devils pwnt Ducks in 2003
WE WIN!


:p
Mongeh
Posts: 126
Joined: 30-10-2003 16:15

Post by Mongeh »

bots still have weapon preferences... not needed or maybe TV are tryin to tell us somin ;)
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Messy
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Post by Messy »

*cough*

Already pointed that out.
(do I get a cookie?)
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Rino
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Joined: 28-10-2003 06:12

Post by Rino »

UT2004 Build UT2004_Patch_[2004-07-27_14.28]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2076 MHz with 1023MB RAM
Video: RADEON 9700 PRO (6483)

Assertion failed: FindEntry(packageName) < 0 [File:.\UnManifest.cpp] [Line: 11]

History: CheckPackageLoaded <- AGameInfo::execCreateDataObject <- UObject::ProcessEvent <- (DB_UT2K4SP_Main Package.DB_UT2K4SP_Main, Function DeathballSP.DB_UT2K4SP_Main.btnPlayOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

When i click on create on singleplayer mode
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Messy
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Post by Messy »

Needs more ini deleting before (re)install tbh
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Croaker
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Posts: 99
Joined: 04-07-2003 03:05

Treat injured players

Post by Croaker »

Well To further document my bug (that make me unable to play another game) here are some screenshots

unable to heal player when getting the player injured even if i got enough credits to do so.

unable to heal player on the player management screen (see the blacked out option)

unable to hire another player to replace the one injured.

Really annoying bug
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DavidM
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Post by DavidM »

ok thanks, i'll make sure matt fixes that
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Messy
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Post by Messy »

What happens if you leave a player injured? o_O

He can't play? :|
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l0afz
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Joined: 22-06-2004 18:12

Post by l0afz »

lol

I think immoral is meant to be immortal :D
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DavidM
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Post by DavidM »

"- Also in player stats, we only see the players that have played match with us (we should see all league players)"

there are no stats for them. we have a primitive code to let the CPU matches play x_X
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