General protection fault
Posted: 28-03-2004 06:04
Hi guys... deathball mod doesn't seem to be too happy on my computer here.
I installed 1.9b just like DavidM is describing, then extracted files from 2.0 part 1 and part 2.
Launch it. Server list doesn't work - it tells me there are 3 servers and 0 players, but I don't see any names, just one big texture stretched all over the area where server list is supposed to be.
So, I launch a "Botmatch". With no bots.
(or with bots, doesn't matter, tried it a bunch of times)
And all I get in return is this:
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1154 MHz with 511MB RAM
Video: NVIDIA GeForce3 Ti 200 (5664)
General protection fault!
History: UObject::ProcessEvent <- (DB_BombFlag DB-IceDemon.DB_BombFlag, Function Deathball.DB_BombFlag.home.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (DB_BombFlag DB-IceDemon.DB_BombFlag, Function Engine.Actor.SetInitialState) <- ULevel::SpawnActor <- (DB_BombFlag) <- UObject::ProcessEvent <- (xBombSpawn DB-IceDemon.xBombSpawn0, Function XGame.xBombSpawn.BeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Ice Demon <- UpdateWorld <- MainLoop
Any ideas ?
I installed 1.9b just like DavidM is describing, then extracted files from 2.0 part 1 and part 2.
Launch it. Server list doesn't work - it tells me there are 3 servers and 0 players, but I don't see any names, just one big texture stretched all over the area where server list is supposed to be.
So, I launch a "Botmatch". With no bots.
(or with bots, doesn't matter, tried it a bunch of times)
And all I get in return is this:
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1154 MHz with 511MB RAM
Video: NVIDIA GeForce3 Ti 200 (5664)
General protection fault!
History: UObject::ProcessEvent <- (DB_BombFlag DB-IceDemon.DB_BombFlag, Function Deathball.DB_BombFlag.home.BeginState) <- UObject::GotoState <- UObject::ProcessEvent <- (DB_BombFlag DB-IceDemon.DB_BombFlag, Function Engine.Actor.SetInitialState) <- ULevel::SpawnActor <- (DB_BombFlag) <- UObject::ProcessEvent <- (xBombSpawn DB-IceDemon.xBombSpawn0, Function XGame.xBombSpawn.BeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Ice Demon <- UpdateWorld <- MainLoop
Any ideas ?