Page 10 of 11

Posted: 10-03-2004 15:14
by [V3]Optimal
I'm sticking around waiting for the day you finally come out of the closet.

Posted: 10-03-2004 15:16
by DavidM
was this funny?

Posted: 10-03-2004 15:20
by [V3]Optimal
was it?

Posted: 10-03-2004 15:46
by Young_One
yes, yes it was...anywhoo, i heard that you are taking taunts completely out of the game of db...is this true, and if so wtf m8!:mad: :confused:

Posted: 10-03-2004 16:16
by The_One
You heard wrong.

Posted: 12-03-2004 21:23
by priior
im not sure if this was posted before... my mid-term memory is weak...

about 1.9b.

(1) there's no effective visual clue that you intercepted the ball. nothing onthe screen changes.. (cept for a tiny green icon on bottom) so a lot of peopel are just left clicking the ball away thinking they're punting cuz they didnt itnercept the ball.

would be cool to have a sort of an obvious visual clue (red border around screen? different gun colour? i donno) when u have the ball.


(2) the pssst pssst multiple jump sounds. why not have those sounds (if ever) only on second and forth jumps? it'll relieve the general acoustic business of the game. and still keep enough of a clue to figure out at what jump the person is.


(3) the intercept sounds are umm.. not sure. too "thin" i donno if that makes sense. not "hpat" enough.. needs mroe bass maybe.

Posted: 13-03-2004 16:19
by Diab
i dislike how the good sound - sounds like someone strumming a piano. doesnt fit the future feel.

Posted: 13-03-2004 20:58
by Catalyst88
The tetris sounds were better than the lift-music ones :)

Posted: 14-03-2004 00:57
by Messy
I was always happy with the tetris sounds tbh O_o

Posted: 15-03-2004 11:36
by Mayer.hun
I like tetris sounds... although they are funneh and dunno wadehell r they doin in DB :) But they are cool.

I have to agree with priior about his 1, sugegstion... about the visual effect. Somekind like a red border (like when u get hit in Half Life (or any game with that effect)) would be cool I think.

Posted: 15-03-2004 13:12
by Chick-kun
bugz0r:
if you have music playing within ut2003, when a new round starts the music plays twice overlapping itself by a few milliseconds
also make the jump effect client side or server side not both =S
if you lag you end up hearing 2 jump sounds in succession

Posted: 15-03-2004 15:44
by Mayer.hun
Yes, I also notcied that I'm hearing too much jump soudns, and It feels like that U already made your last jump, although u can still jump once more in the air O_o to tell the truth... it is really annoying.

Posted: 16-03-2004 10:31
by Jerkoff
Defender should always get the point for killing enemy inside the pbox, if someone is camping in there either a) the keeper can kill him, or b) he is trying to get a pass or distract the keep. So that is a big flaw in the balance, I don't know if euros play w/ an attacker in the pbox all the time, but that *SHOULD* be a sure-fire way to get killed. Why should you leave him alive?

Posted: 16-03-2004 10:34
by DavidM
nah, often its a bad thing to kill him, one more defender to play against...
we do not support it, but in some cases its a neutral thing

Posted: 16-03-2004 18:22
by Onge
-ball speed after goal shown in km/h (m/s before)
How about an option for mph instead of kph for us non-metric nations! Can't believe that would be hard to do... :p