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Posted: 22-09-2003 01:40
by YoYo789
nobody else seems to think so.
Why don't you grab some stats from now, and some stats using your system, post them, and then everyone can see which is the better system.

By stats I just mean the scores.

Posted: 22-09-2003 03:20
by DavidM
Explain in what way it could be worste then the RANDOMIZER! :|

good luck with your attempt

Posted: 22-09-2003 04:35
by YoYo789
If you give the "wrong" values to players, then of course it could be worse than the randomiser.


It certainly sounds like you don't play enough pickups to know how everyone plays.

Anyway, I don't really care, I won't be playing in your pickups... but I don't like this attitude that you would have any way of fairly rating players. I don't believe that anyone could.

Posted: 22-09-2003 12:46
by DavidM
I dont play pickups?
How can you judge this? I'm there all the time and have never ever seen you :)

Posted: 22-09-2003 12:59
by f1end
Just a small point...

I play MIDFIELD...which value will u use for me, D or A (or none cos u never seen me play :lol: )...u get my point...most games end up with a sweeper, 2 mids and a striker

Posted: 22-09-2003 13:03
by DavidM
well actually its played with 1 keeper, 1 sweeper and 3 attackers (who have to boost back fast enough)

thats why i had goldy change something, it also looks at the attack values for those who sign up for defender, because at least one of them attacks too.

Posted: 22-09-2003 13:17
by Triple_B
well fist of all, change the pickup to: 2 keepers - 2 sweepers - 6 attackers then :)

I like the rating idea, but from all I've read I can't see this will going to work...there might be a bit improvement compared to the old system though.

Posted: 22-09-2003 13:46
by HerbalTea
f1end wrote: Just a small point...

...u get my point...most games end up with a sweeper, 2 mids and a striker

DavidM wrote: well actually its played with 1 keeper, 1 sweeper and 3 attackers (who have to boost back fast enough)


Thats why NA actually calls the positions Offence, Midfield and Defence. We have found that the boosting dosen't happen fast enough if there is 3 offence.

One person is basically dedicated to "mildy hang back" on an attack, but pushes up during a rush. This person is the first person to be boosted back, they have the priority. Mid fielders are good all round players. Their strong on D, and can score, but their strengths are in setting up scoring plays with good passes, being open to accepts passes when their team recovers the ball in their end or grabbing interceptions, they boost the Offense into position. Basically they are the "setup" man and have great field sense.

Posted: 22-09-2003 13:50
by DavidM
"We have found that the boosting dosen't happen fast enough if there is 3 offence."

now heard of double boost yet?

Posted: 22-09-2003 14:01
by Triple_B
imo you should attack with 3 players, just boost the one back who's in fron of you and don't search for the one who was def/mid or something, that would take too much time.
Now you guys could respond on this with: hey I think you SHOULD look for the one who's def/mid because he has more def quality. well 1st: takes too much time, 2nd: learn how to def, 3rd: my idea would work in a clanmatch.
It would also work in a pickup, but as I said: change it to 2 keeps - 2 sweepers - 6 attackers then. (Because this issue will be history then :))

and really, imo this boosting doesnt take too much time and you mostly really need 3 attackers to create a good chance to score, so you cant leave 2 guys behind.

Posted: 22-09-2003 15:39
by Onge
I would like sweeper to be an option because I had to play with Maka in a pickup yesterday who also wanted to sweep and subsequently we were both awful. To be fair, in most pickups I play in my other defender is happy to let me sweep (I get a nose-bleed if I leave my own half!)

Posted: 22-09-2003 18:37
by Fallen
DavidM wrote: "We have found that the boosting dosen't happen fast enough if there is 3 offence."

now heard of double boost yet?
add self boost, then db will be complete :ban:

Posted: 22-09-2003 18:39
by DavidM
that was removed in db 0.7

Posted: 22-09-2003 18:54
by HerbalTea
"now heard of double boost yet?" to DavidM, yes and I can and do do it, but from the Euro pugs I have played it dosen't happen at all. There are 2 kinds of double boosts. The first kind is when 2 players are behind you and you get 2 boosts from 2 players at the same time. The 2nd kind of double boost is when your boosted, fly across the field and then another player boosts you again on your last or 2nd last jump.
Triple_B wrote: imo you should attack with 3 players, just boost the one back who's in fron of you and don't search for the one who was def/mid or something, that would take too much time.
Now you guys could respond on this with: hey I think you SHOULD look for the one who's def/mid because he has more def quality. well 1st: takes too much time, 2nd: learn how to def, 3rd: my idea would work in a clanmatch.
It would also work in a pickup, but as I said: change it to 2 keeps - 2 sweepers - 6 attackers then. (Because this issue will be history then :))

and really, imo this boosting doesnt take too much time and you mostly really need 3 attackers to create a good chance to score, so you cant leave 2 guys behind.


Dosen't take any time at all. If your in a clan and/or play pugs regularly you should have the field sense to know where are all your players are, or where they should be. Plus you should be using your radars. You only have to monitor 3 other players (the keeper is in the net) and its not that difficult. It's just like boosting off the start, you have to know your other players or you'll end up boosting your Defence(sweeper) up the field.

I agree with you that it takes 3 people to create a good scoring chance, thats why I included that in my first post.

Posted: 22-09-2003 18:55
by Fallen
david, for april fools, can u bring that back? :D