It wouldn't be much harder, if at all. You could set the curve direction in less than half a second if it was done right. Having fixed directions i.e. only up, down, left, right and diagonals could cause problems though. You might accidentally select the wrong direction. It would be better if it was completely freeform, i.e. if you move the mouse to the left and slightly up, the curve would be to the left and slightly up. With fixed directions, if you performed the same action, it would only go left. You would have to be much more careful with fixed directions, instead of a quick flick if it was freefrom. It would also be a good idea to have some kind of deadzone (configurable?) so that very slight movements wouldn't register. Plus if you had a deadzone you could move the mouse back to the centre to cancel the curve (or just press the curve button again. same thing).
Still, as you say, if anyone comes up with anything better that wouldn't freeze the mouse movement for a split second that would be good.
2.4i
Moderators: Jay2k1, DavidM, The_One
When a footballer kicks a ball with spin to the left, it swervs right and vice versa. When the surface of a ball is struck downwards, it creates backspin and obviously upwards gives you topspin (strafes fave XD).
All to do with air resistance and pressure.
The easiest to understand is backspin. (If you want to understand, try to visualise).
The suface of the ball is struck downwards so, with the ball now spinning into the wind on the underside of the ball, the pressure will be higher there, exerting an upwards force, allowing it to magically "float" in the air.
Yep, physics.
Edit: one more thing;
Unless you assume the ball is completely smooth (for simplicity) the ball should wobble in the air (turbulence) when travelling at high speeds with no spin or little spin, due to the interaction between the air and the little bumps and seams you get on (for example) a football. Obviously keepers WILL hate you but still, realism.
All to do with air resistance and pressure.
The easiest to understand is backspin. (If you want to understand, try to visualise).
The suface of the ball is struck downwards so, with the ball now spinning into the wind on the underside of the ball, the pressure will be higher there, exerting an upwards force, allowing it to magically "float" in the air.
Yep, physics.
Edit: one more thing;
Unless you assume the ball is completely smooth (for simplicity) the ball should wobble in the air (turbulence) when travelling at high speeds with no spin or little spin, due to the interaction between the air and the little bumps and seams you get on (for example) a football. Obviously keepers WILL hate you but still, realism.
Last edited by Noko on 12-09-2006 12:31, edited 1 time in total.
it's all pretty complex.
now since we have a 2 dimensional banana, i've been thinking about the 3rd dimension xD
no, just for fun. won't add that. but handballers use it, they spin in on the remaining third axis in order to make it jump around a corner.
(its like up and down banana...but to the side.....so you play it forward and when it hits the ground it jumps 90° to the right).........anyway..........just my mindfuck. simply ignore me. thank you
now since we have a 2 dimensional banana, i've been thinking about the 3rd dimension xD
no, just for fun. won't add that. but handballers use it, they spin in on the remaining third axis in order to make it jump around a corner.
(its like up and down banana...but to the side.....so you play it forward and when it hits the ground it jumps 90° to the right).........anyway..........just my mindfuck. simply ignore me. thank you