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Mayer.hun
Posts: 262 Joined: 13-08-2003 17:27
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by Mayer.hun » 08-12-2003 20:50
Yes, the shot shows what i ment... crowd too big...
Try looking up their preferences and pick a lower number for their drawscale.
=(ACE)=Nolan
Posts: 137 Joined: 07-10-2003 20:54
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by =(ACE)=Nolan » 08-12-2003 21:12
hmm, sure its no problem to make them smaller,
but i think they would fit to the tent scale.
i´m checking on them, maybe 3/4 of the current size fits better.
Mayer.hun
Posts: 262 Joined: 13-08-2003 17:27
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by Mayer.hun » 08-12-2003 21:54
Well it's your decission... but I think there are much more ppl in a circus tent then in thisone... i would suggest 1/2 of the current size... but u have to put more ppl in the map then.
=(ACE)=Nolan
Posts: 137 Joined: 07-10-2003 20:54
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by =(ACE)=Nolan » 09-12-2003 18:51
k,
there are now more smaller peoples in it, and they fit, i think.
ambient sounds have also been added, but i nearly shot my map,
trying to add orcestra sound which are played like in db-icedemon.
good to save often, early and under different names
.
screenshots have been updated.
=(ACE)=Nolan
Posts: 137 Joined: 07-10-2003 20:54
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by =(ACE)=Nolan » 10-12-2003 19:06
i´m making a creative call:
please write me some suggestions what should be placed in the arena area.
and if you got a pic of it, add it please!
or if you wanna become a co author and help with that map,
tell me and i send you the last version of the map.
thx
Nolan
Last edited by
=(ACE)=Nolan on 10-12-2003 19:12, edited 1 time in total.
ACE-ICH
Member
Posts: 54 Joined: 08-10-2003 19:47
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by ACE-ICH » 11-12-2003 15:10
ahahahahhaha
das interresiert niemanden
))))))))))))))))))))))))))))))))))))))))))))))))))))))
Mayer.hun
Posts: 262 Joined: 13-08-2003 17:27
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by Mayer.hun » 11-12-2003 19:38
Ich habe auch interesse... aber nicht als Co-Author, weil ich habe keine zeit, und ich muß meine mappe auch vorbereiten usw...
Du muß dein Map allein vertigstellen...
/tschuld für schlechte deutsch/
ACE-ICH
Member
Posts: 54 Joined: 08-10-2003 19:47
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by ACE-ICH » 12-12-2003 11:34
its ok my english is not better
=(ACE)=Nolan
Posts: 137 Joined: 07-10-2003 20:54
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by =(ACE)=Nolan » 12-12-2003 21:25
i´ve just found something incredible out,
the warfare weapons are affecting my arena terrain.
so if i shoot at the ground there is a hole in my terrain.
Heres a sketch:
TerrainGraph
Mayer.hun
Posts: 262 Joined: 13-08-2003 17:27
Contact:
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by Mayer.hun » 12-12-2003 21:55
Well, make it if its possible... but it will make FPS fall like a bird that's got shot while fliing... imho... vis-a-vi...ergo...
Armagon
Posts: 1333 Joined: 24-03-2003 14:50
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by Armagon » 13-12-2003 03:23
That was already possible. It works in instant action, but it doesn't work on-line.
Mentat
Posts: 33 Joined: 11-12-2003 06:24
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by Mentat » 13-12-2003 06:35
*grumble*
Gameplay of this map should be almost identical to map I'm making...
*grumble*
Oh well, the circular arena should put a new twist on things.
=(ACE)=Nolan
Posts: 137 Joined: 07-10-2003 20:54
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by =(ACE)=Nolan » 13-12-2003 14:21
@mentat:
i´m making a dbw map in the first attempt,
and i dont kow if i ever get it finished.
i´m a little bit stuck.
Messy
Posts: 6334 Joined: 01-10-2003 14:37
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by Messy » 13-12-2003 18:48
PokeTerrain was added a few patches ago methinx..doznt work
It's a shame
Maybe it will in ut2004, but for now your terrains will remain static