Shaketime

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

I like it =)
Altho it shouldnt be that clear

I liked the hiss suggestion.
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

hrm....hiss....
me likey
theberkin8or
Senior Member
Posts: 794
Joined: 09-03-2003 20:41

Post by theberkin8or »

yar i remember a lot time ago ppl asking for something that would let you know when you are still going to OC/shake it. i like this idea but if you are going to make it so that the other team can hear it make sure the it is very quite so that the keeper can't rely on it... becuase with increasing the shake time and the keepering being able to hear when you can release again it may end up hurting O's ablity to score. over all i like this
cY|riCo
Posts: 287
Joined: 30-07-2003 00:38

Post by cY|riCo »

NO! \o/
User avatar
RaGe|DB
Posts: 1942
Joined: 20-08-2003 17:43

Post by RaGe|DB »

YES!
YoYo789
Posts: 422
Joined: 10-04-2003 06:09
Contact:

Post by YoYo789 »

Please for god's sake make it a client option. I do perfectly well without it, it's not hard to time.
Imo
Senior Member
Posts: 296
Joined: 12-03-2003 14:06
Contact:

Post by Imo »

^^ what he said.
NitrousOxide
Posts: 118
Joined: 09-03-2003 06:17

Post by NitrousOxide »

XiLLeRaToR wrote: say NO to this new sound:)
NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:confused:

If I wanted silly two tone noises in a game, I would play something like Mario Brothers::Pfffff::
nameless
Senior Member
Posts: 204
Joined: 23-03-2003 19:44
Contact:

Post by nameless »

theberkin8or wrote: yar i remember a lot time ago ppl asking for something that would let you know when you are still going to OC/shake it. i like this idea but if you are going to make it so that the other team can hear it make sure the it is very quite so that the keeper can't rely on it... becuase with increasing the shake time and the keepering being able to hear when you can release again it may end up hurting O's ablity to score. over all i like this



oh yeah! The keepers hear the sound and dodge out to the 30m line o_O

I really don t think that this would happen, and if, i m one of the first who d do it :lol:
If I wanted silly two tone noises in a game, I would play something like Mario Brothers
just create good sounds, if they are better i guess they d be used :noob:
User avatar
XiLLeRaToR
Banned
Posts: 353
Joined: 06-05-2003 22:22

Post by XiLLeRaToR »

like i said in an earlier post, if this noise is implemented then the defenders hit reload time needs to be speeded up. Otherwise the forward can wait to be hit, before it was guesswork but now he KNOWS he can shoot and not miss (unless he's shit)
User avatar
f1end
Posts: 1111
Joined: 10-03-2003 10:51

Post by f1end »

The question here is why?

Is it to help attackers or defenders?

If it is to help attackers, then only he needs to hear it.

Also, rather than a hiss, why not make the standard charge up sound distort a bit.

I may even try and come up with a sound if i can be arsed.
User avatar
Maegrim
Posts: 1317
Joined: 09-03-2003 13:26
Contact:

Post by Maegrim »

User avatar
Dazlin
Posts: 860
Joined: 24-03-2003 17:19

Post by Dazlin »

when i saw the name of it i thought it would be a girl moaning :/

ahhhh
User avatar
f1end
Posts: 1111
Joined: 10-03-2003 10:51

Post by f1end »

It is...

just a very manly girl...
User avatar
Mayer.hun
Posts: 262
Joined: 13-08-2003 17:27
Contact:

Post by Mayer.hun »

Maegrim wrote: The Perfect Sound


MEGALOL :) Classic Maegrim :b
Locked