back to the future?
Moderators: Jay2k1, DavidM, The_One
back to the future?
It's an essay I know, but please read it through.
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1.9 has been out for long enough for me to have a balanced opinion of it. And in all honesty, I don't like it. Where do I begin?
First off, I am not a fan of moves getting whored, but I think the restrictions of passing to a boosted player are far too harsh. It really cuts down on the free-flowing nature of midfield play. In order to initiate one of the so-called "lame" broom/boost/thingtrick moves, it requires 3 players to work together in sync. Call me crazy, but I thought that we were supposed to be encouraging teamwork.
Next up, the lag issue. Many suggestions have been offered as to why people are getting lag on deathball 1.9, and to be honest that's all they are, suggestions. No one (afaik) has come up with a definitive solution to the problem, or even found out what the exact cause of it is.
It is not a bandwidth issue, it is not a hardware issue, and until it is resolved, db will continue to be far less playable, and far less enjoyable than the earlier incarnations.
Another point: the noises.
These took me completely by surprise when the final release came along, because they hadn't even been mentioned, let alone appeared in any beta versions. Ignoring the fact that they don't work very well (ie fux0red catch/hit radii, but we knew that they were all messed up anyway), I am still to figure out which noise is which (and yes I know...rtfm).
I have never had a problem with telling which player/team was in possesion of the ball in previous db incarnations. I think there are four visual ways of checking this (mid radar; corner radar; corner text; possession change message in top-centre). All the noises serve to do is annoy.
1.9 has also been the first db to give me serious stabilty issues. I *never* used to crash out of a game. now it happens on a regular basis. Only with db, and only with 1.9.
What else? Broken sprint sure pissed off the ozzies, and let's face it, 1.9 is not encouraging to the na style of play either.
It isn't all bad news though. I think replays are pretty damn cool, and the new version of greenbaize is rather nifty, but that's about it. Oh, and db warfare is ok too. :p Rens.
So what is the solution? Regression.
I'm not suggesting we all move back to 1.4b, "driblering" and boostricks. I genuinely believe that 1.8 was (is) the best version of db to date, and until a db version is released that has all the new features *AND* is mostly bug-free (anyone for fireworks?) , I think we should all stick with the more stable version 1.8
Think about it. How many of you are using winamp3? or, like most, have regressed to 2.x? Hell, nullsoft themselves realised their mistake, and released 2.9x, which had a whole bunch of version 3 features, to repent their for their sins.
Going back to 1.8: what do you think? False dream, or realistic possibility? I don't think 1.9 was anything more than a rush-job, and I honestly believe that this is the best way forward for db.
----
1.9 has been out for long enough for me to have a balanced opinion of it. And in all honesty, I don't like it. Where do I begin?
First off, I am not a fan of moves getting whored, but I think the restrictions of passing to a boosted player are far too harsh. It really cuts down on the free-flowing nature of midfield play. In order to initiate one of the so-called "lame" broom/boost/thingtrick moves, it requires 3 players to work together in sync. Call me crazy, but I thought that we were supposed to be encouraging teamwork.
Next up, the lag issue. Many suggestions have been offered as to why people are getting lag on deathball 1.9, and to be honest that's all they are, suggestions. No one (afaik) has come up with a definitive solution to the problem, or even found out what the exact cause of it is.
It is not a bandwidth issue, it is not a hardware issue, and until it is resolved, db will continue to be far less playable, and far less enjoyable than the earlier incarnations.
Another point: the noises.
These took me completely by surprise when the final release came along, because they hadn't even been mentioned, let alone appeared in any beta versions. Ignoring the fact that they don't work very well (ie fux0red catch/hit radii, but we knew that they were all messed up anyway), I am still to figure out which noise is which (and yes I know...rtfm).
I have never had a problem with telling which player/team was in possesion of the ball in previous db incarnations. I think there are four visual ways of checking this (mid radar; corner radar; corner text; possession change message in top-centre). All the noises serve to do is annoy.
1.9 has also been the first db to give me serious stabilty issues. I *never* used to crash out of a game. now it happens on a regular basis. Only with db, and only with 1.9.
What else? Broken sprint sure pissed off the ozzies, and let's face it, 1.9 is not encouraging to the na style of play either.
It isn't all bad news though. I think replays are pretty damn cool, and the new version of greenbaize is rather nifty, but that's about it. Oh, and db warfare is ok too. :p Rens.
So what is the solution? Regression.
I'm not suggesting we all move back to 1.4b, "driblering" and boostricks. I genuinely believe that 1.8 was (is) the best version of db to date, and until a db version is released that has all the new features *AND* is mostly bug-free (anyone for fireworks?) , I think we should all stick with the more stable version 1.8
Think about it. How many of you are using winamp3? or, like most, have regressed to 2.x? Hell, nullsoft themselves realised their mistake, and released 2.9x, which had a whole bunch of version 3 features, to repent their for their sins.
Going back to 1.8: what do you think? False dream, or realistic possibility? I don't think 1.9 was anything more than a rush-job, and I honestly believe that this is the best way forward for db.
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- Member
- Posts: 71
- Joined: 13-10-2003 23:47
can't disagree.
i Seem to have gotten quite lucky, i don't crash out much at all, i don't lag much, i can stand the noises. I JUST CAN"T VOLLEY ANYMORE, what have you done???????? i can't believe it's me, i know u did sumthing...
"here put this in pyro's kool-aid he won't be able to you k'now....volley."
not impressededed
1.8 for me plz.
i Seem to have gotten quite lucky, i don't crash out much at all, i don't lag much, i can stand the noises. I JUST CAN"T VOLLEY ANYMORE, what have you done???????? i can't believe it's me, i know u did sumthing...
"here put this in pyro's kool-aid he won't be able to you k'now....volley."
not impressededed
1.8 for me plz.
- Catalyst88
- Posts: 707
- Joined: 18-03-2003 12:02
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- Member
- Posts: 79
- Joined: 09-03-2003 22:22
I don't think the posession beeps are necessary, but honestly, I don't even notice them anymore. The smaller volley radius definitely threw me off for a bit, but I like it better as is. You need to be more precise, but that's not a bad thing. In theory it should make volleys less spammy.
I have noticed some lag issues, it seems to be caused when players join a game. Just a half second hitch. I have noticed this in previous versions, but it does seem a little more pronounced now. I have had no stability issues at all.
There is no reason to go back a version, but the rough edges need to be polished off, but that's an ongoing process.
I have noticed some lag issues, it seems to be caused when players join a game. Just a half second hitch. I have noticed this in previous versions, but it does seem a little more pronounced now. I have had no stability issues at all.
There is no reason to go back a version, but the rough edges need to be polished off, but that's an ongoing process.
Last edited by bURNINGrOID on 20-11-2003 23:25, edited 1 time in total.
oh well pyro , your not the only one
at the end of 1.6 i was a volleywhore ...
in 1.8 it started to lacks cause for some reason i dont hit it as often but in 1.9 forget it .....
i dont hit shit
and for some reason 3rd pass shit is fucked up up too ... most of the time the ball comes too late and too low... making you look ridiculous
but ive always been an idiot when it came to volleying
itll prolly be my incompetence that causes me to miss
at the end of 1.6 i was a volleywhore ...
in 1.8 it started to lacks cause for some reason i dont hit it as often but in 1.9 forget it .....
i dont hit shit
and for some reason 3rd pass shit is fucked up up too ... most of the time the ball comes too late and too low... making you look ridiculous
but ive always been an idiot when it came to volleying
itll prolly be my incompetence that causes me to miss
DavidM wrote: the firework thing is related to some certain setting on your side
some get it all the time, and some never ever x_X
we should compare settings somehow
i havent changed my settings at all from 1.8 to 1.9
ill take a screenshot of my settings and post it up. (i get the bug very frequently)
also, very nice post plaer, i completely agree with it all.
could the lag and emitter bug hafta do with replay?
servers lagging because its using proccessor now to recording the entire time basicly?
and the emitter bug becuase when it shows a replay and the goal happens again the emitter doesnt turn off because its not an 'official' bug?
and one other problem i saw along while back was i one player was getting goals for someone elses goals too because they had the same ip?
coulda been a fluke. but it was like 5-0 and the kid had like 8 goals and every award his brother (on the same ip) was supposed to have heh
servers lagging because its using proccessor now to recording the entire time basicly?
and the emitter bug becuase when it shows a replay and the goal happens again the emitter doesnt turn off because its not an 'official' bug?
and one other problem i saw along while back was i one player was getting goals for someone elses goals too because they had the same ip?
coulda been a fluke. but it was like 5-0 and the kid had like 8 goals and every award his brother (on the same ip) was supposed to have heh