Sycophant wrote:
Oh, and 'those' sounds sometimes play when no-one intercepts. I've seen it where someone goes to volley a pass away and the sound plays even though they didn't connect!
Im not entirly sure, but I think thats to do with the player volume. DavidM may have got the sound to play when the ball makes contact with the player volume. And even thow the ball enters the player volume it dosn't mean that they have caught the ball.
I could be way off, but I'd imaging it works something like that... or at least thats how I'd do it.
it's always intermitting when the game is spamming the "waiting for other players" msg
i remember months ago I didn't have it, but then suddenly.... no clue
some have it, some dont
Those that have it, are you having the same ballooning of the log file issues others are having?
The writting of the log file may have something to do with this, seems that it stopped for me when I marked it read-only so the game wouldnt create it any further.
how about pain causing volumes, is that a DB or Unreal Problem now? It takes atleast a full second of walking around in a room filled with a pain volume set to gib you before it happens.
DavidM wrote:
no, i still have it
dunno what this is
it's always intermitting when the game is spamming the "waiting for other players" msg
i remember months ago I didn't have it, but then suddenly.... no clue
some have it, some dont
IceDemon I know doesn't have a blue keeper spawn point (really annoying and confusing in pubs).
Also, a lot of maps have out-field players spawn in the pbox, making them keep if they were last round (even tho they don't spawn like one, but they have the physics and yellow suit thingy), which causes confusion and missed (easy) saves because of the inability to dodge, paired with the assumption one can.