dbw killing db?
Moderators: Jay2k1, DavidM, The_One
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- Senior Member
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Nah, don't man. One of the things I'm loving the most about DBW, is that I can very comfortably play it on a really laggy server and still do well. People will probably find it more fun when there are more maps to play on.
Go Warfare!
Go Warfare!

Last edited by Armagon on 05-11-2003 20:37, edited 1 time in total.
DavidM wrote: too different to kill it...
A bullet can kill a rabbit.
A bullet is made of steel, a rabbit is made of organic material.
A bullet is made to kill, a rabbit eats his veggies.
A bullet does not procreate, a rabbit is ace at multiplying.
A bullet is not alive, a rabbit can be.
So why wud that be a reason?

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- Senior Member
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Can we slow UT2k3 down any more.
I am thinking that the sounds are about right for the gamespeed. The games we played in 1978 are now being played in 2003. The unreal engine is designed for unreal graphics, unreal speed, unreal fun. warfare is slow or you dont get enough turns (turn based game like warlords on atari), Tennis....just call it pong the first game put out by atari for its console. Deathball...a fantastic team oriented game that pulled me from CTF (like it did to whole clans (in early version history)) is now pushing me back to wanting more for my time. I never see more than 100 players. Most of the time it is 0, but will see 20-45 players (in pockets of 3-5 per server).
How will a game win the prize when its player populations are losing its numbers as if it had the plague.
I have played since 1.6.
The game should be atleast as realistic as it would be when played in real world...add a few unreal characteristics and now you have your game.
Note to DavidM:
Adjust the game to attract players. Listen to the players that play the game, they know what needs fixed and what doesn't. You might just win the MOD contest. You will not win if your games server populations are declining. This game is a year old and many revisions later...Your games server populations should have gone from new mod type to over population. There should be 20 servers packed with peeps waiting to play at all times. There are 7 - 10 during peak hours and I cant play on 6-8 because pings are over 300+.
I am thinking that the sounds are about right for the gamespeed. The games we played in 1978 are now being played in 2003. The unreal engine is designed for unreal graphics, unreal speed, unreal fun. warfare is slow or you dont get enough turns (turn based game like warlords on atari), Tennis....just call it pong the first game put out by atari for its console. Deathball...a fantastic team oriented game that pulled me from CTF (like it did to whole clans (in early version history)) is now pushing me back to wanting more for my time. I never see more than 100 players. Most of the time it is 0, but will see 20-45 players (in pockets of 3-5 per server).
How will a game win the prize when its player populations are losing its numbers as if it had the plague.
I have played since 1.6.
The game should be atleast as realistic as it would be when played in real world...add a few unreal characteristics and now you have your game.
Note to DavidM:
Adjust the game to attract players. Listen to the players that play the game, they know what needs fixed and what doesn't. You might just win the MOD contest. You will not win if your games server populations are declining. This game is a year old and many revisions later...Your games server populations should have gone from new mod type to over population. There should be 20 servers packed with peeps waiting to play at all times. There are 7 - 10 during peak hours and I cant play on 6-8 because pings are over 300+.
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- Senior Member
- Posts: 794
- Joined: 09-03-2003 20:41