oi that was fast gg
edit: I just played the map and it's actually pretty good =)
It's pretty small, yet if u include the raised thingies with the lifts (;)) in the game well, it's quite big, and it adds just that little bit of complexity.
As for ppl like davidm: This time u can not judge the map by screens, all the sloped bits and oddly shaped walls etc. are all flat to the ball and it bounces off nicely, u also cant access the area behind the goal (where the slopes could have been a nice gimmick ), the pzone is just a cube actually, the only thing i would really miss is no space to the side of the pzone.
One thing I would like to miss would be the slightly sloped parts that go to the mid @ ball-spawn, which creates a bit of spam ^^;
There's also the 'done-before' idea of giving walls @ corners two 45 degrees corners and an angled wall, so people can shoot balls @ them with 90 degrees for volley assists.
This tho has been put further away from the goal, so it's less abusable and I really don't get why it's been put in, altho i guess it might be ok for confusing passes.
All in all it's a decent map, and it's really not that gimmicky and unplayable as people would think (altho i suggest making the mid part a bit less dense). It's not a real map for league play because of the lifts and raised parts etc. but will probably be lots of fun playing =)
One final note: maaake me more maps krake >____<
DB-Orbitally
Moderators: Jay2k1, DavidM, The_One
The penalty box is quite small, this gives the offence way to big an advantage.
I not a fan of the center line red/blue lights. My opinion, but I don't like it's looks. I also don't like the team color lights on the side that flash. It's not the lights. I don't like the way they flash. I think a slower pluse would look better.
I have not played a lot yet. My first impressions on gameplay are that the map might be too small for it's layout. The center area is very small and gameplay will become nuts I think with the ball bouncing all over hell. That just my first impression, but it seem very tight for the layout.
It's a very interesting map and I need to play some more. Just wanted to share my first impressions to give you some feedback.
I not a fan of the center line red/blue lights. My opinion, but I don't like it's looks. I also don't like the team color lights on the side that flash. It's not the lights. I don't like the way they flash. I think a slower pluse would look better.
I have not played a lot yet. My first impressions on gameplay are that the map might be too small for it's layout. The center area is very small and gameplay will become nuts I think with the ball bouncing all over hell. That just my first impression, but it seem very tight for the layout.
It's a very interesting map and I need to play some more. Just wanted to share my first impressions to give you some feedback.
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
sorry but i found something i didn't noticed, just as i wanted to upload the map to redirection server O_o
Fixed Map name in ZIP FILE. For all who already downloaded it, please rename DB-Orbitallity.ut2 (was the "first" developing name) to DB-Orbitally.ut2 or just reload the zip again. It's just because of the redirection server
Fixed Map name in ZIP FILE. For all who already downloaded it, please rename DB-Orbitallity.ut2 (was the "first" developing name) to DB-Orbitally.ut2 or just reload the zip again. It's just because of the redirection server
Armagon wrote: You clearly haven't seen the likes of Dendrophile, PeacefulNight, Hall, and RageArena2.
Yeah. I meant most official DB maps are fuck ugly! Well, come to think of it, Cube and Smallcube are the only offenders. They both suffer from some truly awful textures.
Anyway, keep working on the map Krake...I still think db-Hall was a great map!