DB-Cartoon (name in working progress etc..blah blah)
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- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
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Used this technique in DB-Soccer allready...
Create a mover in form of a sheet, and cover it with the texture u like. Choose a position for it in inactive form outside the stage (keypoint 0). Choose now the position for the texture it should appear (as you know of lines for maps, there should be a space of 1 between wall and texture). If event is called by the trigger (the texture should appear), mover moves to position you had chosen. Trigger the event with a timer, if it should appear more than one time.
Don't understand my declaration cause of my noobish english ?? Go on my page and dl "DB-Soccer" and watch the telescreens.
Anyone knows different ways, i would be thankful too =)
Create a mover in form of a sheet, and cover it with the texture u like. Choose a position for it in inactive form outside the stage (keypoint 0). Choose now the position for the texture it should appear (as you know of lines for maps, there should be a space of 1 between wall and texture). If event is called by the trigger (the texture should appear), mover moves to position you had chosen. Trigger the event with a timer, if it should appear more than one time.
Don't understand my declaration cause of my noobish english ?? Go on my page and dl "DB-Soccer" and watch the telescreens.
Anyone knows different ways, i would be thankful too =)
Looks good, I can't wait to see the end result.
Rats, now I want to do a cell shaded map.
Rats, now I want to do a cell shaded map.
Last edited by Armagon on 09-10-2003 21:31, edited 1 time in total.
I used movers in DB-SunsetBeta2 for the same type of effects (post hit triggers a mover. Also a player hitting the fan triggers another mover). I also used a material switch off of a trigger to rotate textures (center ball graphics of Sunset) however, material switches do not work online.
I was hoping someone found a way to change textures without movers. A material switch that worked online.
From the posts, I'm guessing movers where used for the cracked screen effect and not some new way of doing the same thing?
I was hoping someone found a way to change textures without movers. A material switch that worked online.
From the posts, I'm guessing movers where used for the cracked screen effect and not some new way of doing the same thing?
non working material switches / cameras online
from what i remember, when i made that one small scoreboard script, you just have to set bAlwaysRelevant = True for the MaterialSwitch. since this is usually not possible without a script, you can use a trick to do it without one.
just copy the actor you want to change in your clipboard (ctrl+c or edit->copy), now open notepad and paste it in there. next add somewhere between "Begin Actor ..." and "End Actor" a new line and type there "bAlwaysRelevant=True".
should look something like this now:
[edit]forgot these lines :|
now copy the whole thing back into ued (in notepad: ctrl+a; ctrl+c then in ued ctrl+v), but as this adds a new actor you might want to remove the original one
[/edit]
this should help at least some of these online not working scripts, but might effect bandwith usage in some way, if used too often :| (just an ugly hack, you could say \o/)
btw: you might need to also add
"RemoteRole=ROLE_SimulatedProxy"
but i'm totally not sure about that (just like anything else in this post :p) \o/
just copy the actor you want to change in your clipboard (ctrl+c or edit->copy), now open notepad and paste it in there. next add somewhere between "Begin Actor ..." and "End Actor" a new line and type there "bAlwaysRelevant=True".
should look something like this now:
Code: Select all
Begin Map
Begin Actor Class=MaterialTrigger Name=MaterialTrigger1
bLightChanged=True
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo0',iLeaf=21,ZoneNumber=1)
Tag="MaterialTrigger"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume5'
Location=(X=832.000000,Y=-1024.000000,Z=-960.000000)
bSelected=True
Name="MaterialTrigger1"
bAlwaysRelevant=True
End Actor
Begin Surface
End Surface
End Map
now copy the whole thing back into ued (in notepad: ctrl+a; ctrl+c then in ued ctrl+v), but as this adds a new actor you might want to remove the original one
[/edit]
this should help at least some of these online not working scripts, but might effect bandwith usage in some way, if used too often :| (just an ugly hack, you could say \o/)
btw: you might need to also add
"RemoteRole=ROLE_SimulatedProxy"
but i'm totally not sure about that (just like anything else in this post :p) \o/
Last edited by Goldeneye on 14-10-2003 21:22, edited 1 time in total.
Themed DB-Cube wouldnt be bad Axl ^^; anyway..
Gdgd Rage, refreshing and almost as clean to play in as cube i can imagine. No idea why no1 else has never thought of this :p Which is the case with most good idea so yay! =) (altho it's not really new looking at other games but..mehhh).
As for the boing messages, that would be nice if it's gone fast and it has cool animations ^^; (like zooming in and dissapearing fast, it makes the animation 'boingish' too, plus it's vital for it to dissapear fast for it not to be annoying =))
One more question, can any1 predict how the boing thing will look during replays? Maybe try testing it with the beta
A last suggestion (well i did say it was only one more question ), can u change the ball in the map or summit so it would look more cartoonish? Could be another fun gimmick
Gdgd Rage, refreshing and almost as clean to play in as cube i can imagine. No idea why no1 else has never thought of this :p Which is the case with most good idea so yay! =) (altho it's not really new looking at other games but..mehhh).
As for the boing messages, that would be nice if it's gone fast and it has cool animations ^^; (like zooming in and dissapearing fast, it makes the animation 'boingish' too, plus it's vital for it to dissapear fast for it not to be annoying =))
One more question, can any1 predict how the boing thing will look during replays? Maybe try testing it with the beta
A last suggestion (well i did say it was only one more question ), can u change the ball in the map or summit so it would look more cartoonish? Could be another fun gimmick
Last edited by Messy on 10-10-2003 16:56, edited 1 time in total.