Ball model mutator?

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UsAaR33
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Joined: 24-06-2003 07:05
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Post by UsAaR33 »

A client-side ball model configuration control is planned for a future version
YoYo789
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Post by YoYo789 »

fs|Pele wrote: we were used to the old gun too but stil they changed it .

so we D E M A N D a new ball :D


I much prefer the new gun.
Lithinite
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Joined: 20-09-2003 00:39

Post by Lithinite »

once you play with the custom balls its hard to go back to the old ball... also, the custom ball if made properly is far more accurate to the actual catchbox of the ball

and it does have that pixy dust crap that makes my FPS go to 5 when i look at it close up... :\
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MeSSiaH{FCU}
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Post by MeSSiaH{FCU} »

Lithinite wrote: also, the custom ball if made properly is far more accurate to the actual catchbox of the ball


Afaik the balls are static meshes, and the 'catchbox' or at least the thing that's there for collision n stuff, is made with the shape of the mesh O_o

That's y the custom ball mutator by -will- sux coz u can have a long oval ball that's bigger than the goal and it...wudn't fit in the goal ^_^

afaik =)

So meh, ur stuff was gibberish (or is there any expert that can prove me wrong? ^^; im sure there is :p)
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