Everything about Death Ball.
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UsAaR33
Posts: 28 Joined: 24-06-2003 07:05
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by UsAaR33 » 27-09-2003 08:14
A client-side ball model configuration control is planned for a future version
YoYo789
Posts: 422 Joined: 10-04-2003 06:09
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by YoYo789 » 27-09-2003 10:42
fs|Pele wrote:
we were used to the old gun too but stil they changed it .
so we D E M A N D a new ball
I much prefer the new gun.
Lithinite
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Posts: 42 Joined: 20-09-2003 00:39
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by Lithinite » 27-09-2003 15:11
once you play with the custom balls its hard to go back to the old ball... also, the custom ball if made properly is far more accurate to the actual catchbox of the ball
and it does have that pixy dust crap that makes my FPS go to 5 when i look at it close up... :\
MeSSiaH{FCU}
Posts: 657 Joined: 28-03-2003 20:44
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by MeSSiaH{FCU} » 27-09-2003 16:00
Lithinite wrote:
also, the custom ball if made properly is far more accurate to the actual catchbox of the ball
Afaik the balls are static meshes, and the 'catchbox' or at least the thing that's there for collision n stuff, is made with the shape of the mesh O_o
That's y the custom ball mutator by -will- sux coz u can have a long oval ball that's bigger than the goal and it...wudn't fit in the goal ^_^
afaik =)
So meh, ur stuff was gibberish (or is there any expert that can prove me wrong? ^^; im sure there is :p)