DB-Gib(Ball)Arena
Moderators: Jay2k1, DavidM, The_One
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
DB-Gib(Ball)Arena
Catalyst88 hopefully brings Gibball back to us , so i thought of maps especially for this mutator...
It should be a small map, so that ball bounces very often from boarders, the ball should have high fps for a fast gameplay, and maybe some gimmicks (thought of traps which also gibs players =))
I created a concept art of "DB-Gibarena"
Size: 2048³
Structure: cylindric
Specials: (As you know from Rotatorcube) one team plays @ the ceiling, other one at the floor. The different halfes could only be reached by using B00ST or some jumppads located @ different positions in the map. Don't know where the Ballspawnpoint (BSP) will be placed. but maybe exactly in the middle of the map (BSP would fly in the air )
How do you think about this idea ?
Here a pic which shows you in a simple way my idea... (just a concept)
It should be a small map, so that ball bounces very often from boarders, the ball should have high fps for a fast gameplay, and maybe some gimmicks (thought of traps which also gibs players =))
I created a concept art of "DB-Gibarena"
Size: 2048³
Structure: cylindric
Specials: (As you know from Rotatorcube) one team plays @ the ceiling, other one at the floor. The different halfes could only be reached by using B00ST or some jumppads located @ different positions in the map. Don't know where the Ballspawnpoint (BSP) will be placed. but maybe exactly in the middle of the map (BSP would fly in the air )
How do you think about this idea ?
Here a pic which shows you in a simple way my idea... (just a concept)
- MeSSiaH{FCU}
- Posts: 657
- Joined: 28-03-2003 20:44
- Contact:
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
- Catalyst88
- Posts: 707
- Joined: 18-03-2003 12:02
- MeSSiaH{FCU}
- Posts: 657
- Joined: 28-03-2003 20:44
- Contact:
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact: