Pickup enhancer

Everything about Death Ball.

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Diab
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Post by Diab »

im sorry for being quick to read all this (going out in a moment) but is there a way the game can use recieved stats to average out a value, and when you enter a game the players values are all added and worked out as a team value, so if you do really well with stats your average mark would be 4, and vie versa?

sorry if its been said about but that would save you updating all the time. no idea how you would do it.

last thing, is it possible to encrypt the ini? for stat keep.
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RaGe|DB
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Post by RaGe|DB »

nice idea \o/
CurvE
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Post by CurvE »

I have a feeling this is gonna be decided if they are uber or crap, or so-n-so, By the division the team (and the player) plays in

Div4 player -> Crap :X

Div1 player -> Uber :X

Its all too predictable...

sD players -> Outstanding

But, yeah, i suppose the idea is ok
[V3]Cajubski
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Post by [V3]Cajubski »

too long a thread, cant be arsed in reading it all, where do i find the actual ratings for each player ;)
D`Capital_G`NL
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Post by D`Capital_G`NL »

Nice thought @ DavidM, but 1 flaw.....all the time after 1 successfull pickup, the admin starts another, and 90% of the last pickup adds again....but then according to the calcs of stats n stuff, ud get the exact same teams >.<
seems a bit boring doesnt it?

Also, if u rate a couple of dudes wrong, the pickups wouldnt be 80% screwed, but have a chance of being 100% screwed, making it worse instead of better.

Voting sucks also tho, take DavidM for one, every1 would vote 0 on him \o/
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DavidM
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Post by DavidM »

yup, but it would benefit me :D

the readd thing is no serious problem actually :/

we just had the first pickup with this system, it ended 5:4.....optimal start I think
Om3Ga
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Post by Om3Ga »

How do we find out what our ratings are then? :D
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DavidM
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Post by DavidM »

gonna say it over and over, there is no reason to publish em

would just end up in arguing about values etc...

if you think that a pickup was unfair on your position, contact me, then we can talk about it
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speedy
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Post by speedy »

me is 11111 \o
Goldeneye
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Post by Goldeneye »

D`Capital_G`NL wrote: Nice thought @ DavidM, but 1 flaw.....all the time after 1 successfull pickup, the admin starts another, and 90% of the last pickup adds again....but then according to the calcs of stats n stuff, ud get the exact same teams >.<
seems a bit boring doesnt it?

Goldeneye wrote: and btw, there still will be some random elements in the algorithm so 2 pickups with the same players won't get the same teams, but still it should be balanced, more or less.
Cenotaph
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Post by Cenotaph »

this idea is not a good idea because..................

its impossible to do

enuff said.........
FeEdiKo
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Post by FeEdiKo »

gimme teh 0 everywhere \o
Lithinite
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Post by Lithinite »

hi, i'd just like to say good idea, but...

if all calculations are possible, if all players are rated 1-5 (or even 1-10) sometimes couldnt the teams end up:

4-4-5-4-1 vs 3-2-4-3-4

this kind of sucks because the "better" team has the handicap of a rookie player, but will probably win because of this ranking system.

DB's a pretty team-heavy game and even 1 bad player can bring the entire team down. Manual picking is probably the best way to go.
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DavidM
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Post by DavidM »

see it this way:
its cannot be worse than the current/old randomizer :)


and this: 4-4-5-4-1 vs 3-2-4-3-4
is not possible
when one team has a better def, the other team will get the better off
Lithinite
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Post by Lithinite »

but what if people play more than one position? Lets say you sign up for O and your a 4 on D... do you have 3 seperate numbers or something? That sounds a bit sketchy
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