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GibBall 2 Release 2.0 Full - mirror provided by plaer{FCU}
GibBall 2 Release 2.0 Full - mirror provided by [D@MN]Heretic
For those new to the game, GibBall is basically DB but much more vicious, you die when you catch the ball or when your opponents score. So you must volley. Your only protection is the altfire shield, which stops the ball and helps control.
For people who've played GB before, it's pretty much the same but I altered the shield altfire to push the ball in front of you so you shouldn't be running into the ball that way any more, and a delay time has been added if you suicide to prevent lamers getting back on defence quickly
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So, err, there you have it
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HAPPY GIBBING! And also feel free to hang around in #gibball @ Quakenet IRC
Full Changelog (taken from readme):
- Made GB work with DB 1.8 (completely rewrote most of the code)
- Altfire suicide respawn delay time to prevent defenders quickly getting back unfairly (4 second delay time), this doesn't count if you altfire gib during the goal celebration
- Altfire shield now pushes the ball out in front of you if you're moving towards it
- DB-OldSmallCube (DB v1.2) and DB-OldCube (DB v1.1) updated with better startspot positions and post clang sounds (now DB-OldSmallCube2 and DB-OldCube2 respectively)
- New death/volley scoring messages
- Volley latency at half DB times (0.3 seconds for normal people, 0.28 for the keeper)
- Base volley speed is the same in both halves of the pitch and off the ground, for both teams
- Used old shieldgun model (fits better with the altfire shield)