This kinda sucks...
Moderators: Jay2k1, DavidM, The_One
This kinda sucks...
Well I was in a pickup game about 5 mins ago and I was keeper. The thing that dazzled me was I was good at it. It startled me actually, Surge was an attacker i kept against him, his first shot was a very good one and I turned to my right, didn't dodge, didn't jump, just pinched the "d" button and caught it.
That's kinda gay imo. Keeping should get harder, I learned form XiLL that the keepers catch radius is huge, DavidM also said so. Make it smaller. It'll be better for offense, and more of a challenge for keeps. Maybe will attract more players never know. But it certainly sucks, volleying of passes are easy as hell to catch, you have a better chance to catch it by not moving at all than to be scored on. I think most people would like the catch radius shortened/reduced.
-[V3]insaneh
That's kinda gay imo. Keeping should get harder, I learned form XiLL that the keepers catch radius is huge, DavidM also said so. Make it smaller. It'll be better for offense, and more of a challenge for keeps. Maybe will attract more players never know. But it certainly sucks, volleying of passes are easy as hell to catch, you have a better chance to catch it by not moving at all than to be scored on. I think most people would like the catch radius shortened/reduced.
-[V3]insaneh
Last edited by InSaNe on 20-08-2003 00:40, edited 1 time in total.
I'm having a bad idea day:
movable shield! constant like the normal ut2k3 shieldgun's altfire, but you can move it a few "game feet" in any direction and it's only about as big as the ball. as an added bonus, that's the keeper's only volume or whatever, so you could shoot under it like thru his legs and stuff.
and because the bad ideas just keep coming, it's got two radii: the inner one is a catch, the outer is a rebound with enough oomph to get it outside the pbox.
yeah i know it's impossible and lame but dammit i'd love to see that.
And it's more a hockey or lacrosse analog than soccer. Which is just fine by me.
movable shield! constant like the normal ut2k3 shieldgun's altfire, but you can move it a few "game feet" in any direction and it's only about as big as the ball. as an added bonus, that's the keeper's only volume or whatever, so you could shoot under it like thru his legs and stuff.
and because the bad ideas just keep coming, it's got two radii: the inner one is a catch, the outer is a rebound with enough oomph to get it outside the pbox.
yeah i know it's impossible and lame but dammit i'd love to see that.
And it's more a hockey or lacrosse analog than soccer. Which is just fine by me.
ya.. thats why the ball can go through your head and feet.
The sphere is something like 32UU's from the core of the model, where its belly button would be basically. This way, the sphere goes out to the sides as tall as the person is which is infact the exact length that you can extend your arms...
Technically the hitbox is accurate, but the model animations dont nearly match it and never will. A cylinder or an up-side-down egg-shaped hitbox would be much more accurate.
The sphere is something like 32UU's from the core of the model, where its belly button would be basically. This way, the sphere goes out to the sides as tall as the person is which is infact the exact length that you can extend your arms...
Technically the hitbox is accurate, but the model animations dont nearly match it and never will. A cylinder or an up-side-down egg-shaped hitbox would be much more accurate.
-
- Senior Member
- Posts: 794
- Joined: 09-03-2003 20:41
Keepers only have a certain time to react in most cases, and the radius is a big help. If the radius was to be made smaller the keeper latency on the SG would also hve to come down. Otherwise keeping would just be being made harder, why? I'm up for a challenge as much as any1 else. But if DB was to be made harder in any way then it should really effect all players and not just one position.
It just sucks for most people and I know deep down they think the keeper caught it but he DIDN'T!!! The keeper is getting away with things he/she isn't suppose to be. And who says we don't have many, most people in NA know how to keep. Everyone in V3 knows how to keep (Except me duh) so keeping is a bit easy imo. If everyone can keep then that's a problem. It should be harder.
But you're right dg, you should place your shots more accuratly/volley but these shots I'm speaking of are well tought out and well aimed, so many keepers are catching things that they'd think they never would and that's not right
The_One is right, should be a Cylinder, much more accurate, sphere wouldn't cut it.
And David there are many keepers don't worry about them once a keeper always a keeper
Gimic the radius is a big help yeah but it shows no skill, if it's hardened then it shows skill, but it's too easy now
This is just a suggestion hopefully it won't turn into a "omg v3 think everythings easy blablabla and they want it harder for them bla bla bla" just avoid this flame pls
But you can possible think more into this, not fair for the shooters and you've made it tough for the shooter already david
But you're right dg, you should place your shots more accuratly/volley but these shots I'm speaking of are well tought out and well aimed, so many keepers are catching things that they'd think they never would and that's not right
The_One is right, should be a Cylinder, much more accurate, sphere wouldn't cut it.
And David there are many keepers don't worry about them once a keeper always a keeper
Gimic the radius is a big help yeah but it shows no skill, if it's hardened then it shows skill, but it's too easy now
This is just a suggestion hopefully it won't turn into a "omg v3 think everythings easy blablabla and they want it harder for them bla bla bla" just avoid this flame pls
But you can possible think more into this, not fair for the shooters and you've made it tough for the shooter already david
David, heres a thought... why not make the catch radius only bigger when the keeper is moving at dodge speed... we know the game can be speed affected by how you fixed the boost trick.
Dodging is the only thing affected by lag... watching the ball suck into the keeper after bouncing off the inside of the post just pisses me off as a shooter. You shoot the ball, hits far inside post, keeper dodges backwards, sucks in ball.. no goal.
Dodging is the only thing affected by lag... watching the ball suck into the keeper after bouncing off the inside of the post just pisses me off as a shooter. You shoot the ball, hits far inside post, keeper dodges backwards, sucks in ball.. no goal.