but, i would think the code for allowing more than 10 people would be stable. 8v8 on a citadel is fun, id think if onslaught, it should be stable for 16v16 at most, from wat ive heard.
i didnt think the netcode was changing drastically, just the addition of a few modes/maps/muts and the updating of the engine to incorporate all the bug fixes since 2225 (or whatever the last patch was)
on mah last lan we even had fun with marble mania (with new maps), playing it non stop for 10 hours....
but just because its a no-brainer and you hear the others laughing etc
after 2 days its boring...
online its not fun at all
deathball is trying to be serious fun, thats why there are so many ppl playing it in leagues
hmmm yeah all nice and cool but deathball is fundamentally different from any gametype because of the simple fact that all players are always visable by all other players