Penalty for Shooting Ball Out Of Play?
Moderators: Jay2k1, DavidM, The_One
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- Member
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- Joined: 09-03-2003 22:22
I see your point about giving it to the enemy keeper (on the penalty dot or not), that pretty much guarantees posession for the other team, which is good. I like the idea of keeping it in the offensive zone though. Clearing the ball and having it go to the enemy keeper would be better than just having it spawn midfield. It's that much further from your goal. My idea was to make clearing the ball out on D less attractive as a defensive measure.
I'm thinking of this in terms of maps like cube, I don't think it's needed on small maps like Smallcube or (obviously) enclosed maps like Tribun.
On a side note, can the scoreboard in Cube be made in play, so the ball will bounce off it instead of resetting. I'm always waiting for it to richochet off the jumbotron.
I'm thinking of this in terms of maps like cube, I don't think it's needed on small maps like Smallcube or (obviously) enclosed maps like Tribun.
On a side note, can the scoreboard in Cube be made in play, so the ball will bounce off it instead of resetting. I'm always waiting for it to richochet off the jumbotron.
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- Senior Member
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Well, if it implemented, the ball shouldn't respawn on the little dot in front of the keeper. It will NOT guarantee possesion of the ball and just cause more problems. If a team was attacking, and accidently knocked it out, it would respawn right back on offense for them and they could just rush the pbox. Another thing is it will probaly create even greater goal hanging although defense should have that.
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- Senior Member
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Intriguing suggestion! This idea makes perfect sense - out of bounds *should* be a turnover.
Off the top of my head, I would suggest the closest teammember to the OB point would take possession. They should spawn at the point the ball went OB with a 3-5 second countdown before play is resumed and he can inbound it.
Off the top of my head, I would suggest the closest teammember to the OB point would take possession. They should spawn at the point the ball went OB with a 3-5 second countdown before play is resumed and he can inbound it.
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that's the problem, its a crappy way of getting the ball to halfway, which no-one can guard against (i.e. intercept).
i agree that the transition should be quick, even immediate. so the guy spawns with the ball as soon as it leaves, and maybe has a 0.4s invulnerability or something to prevent camping on the reset points.
i agree that the transition should be quick, even immediate. so the guy spawns with the ball as soon as it leaves, and maybe has a 0.4s invulnerability or something to prevent camping on the reset points.