Interview

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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DavidM
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Post by DavidM »

Posting it here as long as the page is down:

http://ut3hound.com/2007/11/19/no-plans ... 3/#more-24
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The_One
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Post by The_One »

No killing huh? You might need to add netting around the side of all the maps if people are going to start being kicked around (by the sound of it).
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fro
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Post by fro »

the clues in the name.

also, ut2004 does have everything that db needs. apart from players.
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The_One
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Post by The_One »

It will definitely lose a certain visceral charm but, hey, David's got to have something to do. x)
Instigator
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Post by Instigator »

Do you have a eta on a stand alone version? Are you months off or are we talking years?
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aimbot
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Post by aimbot »

fro wrote: also, ut2004 does have everything that db needs. apart from players.
Even if you only ported DB to UT3 for the new engine alone, I bet it would bring a lot of players back to the mod and also attract a new crowd.

People always want new, shiny stuff ... can't blame them. :D

No idea, how much effort this would take, but it might be worth it.
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DavidM
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Post by DavidM »

I don't wanna put a lot of effort in running with full speed into a dead end.
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aimbot
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Post by aimbot »

I could be just the dead end sign that scares you. :cool:
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DavidM
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Post by DavidM »

Dead end signs don't lie.
Except I take a bulldozer into the dead end and create a new road.
Stupid metaphers make it look like a good idea that could work. Better ignore them :P
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Onge
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Post by Onge »

fro wrote: the clues in the name.

also, ut2004 does have everything that db needs. apart from players.

:D
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