![smile :)](./images/smilies/002_ssmile.gif)
![smile :)](./images/smilies/002_ssmile.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
DOWNLOAD BETA V0.6
DB-RotatorCube V0.6 (delete .lol extension)
Someone please help me with creating a script to deactivate normal "Deathball icons"...
If you think the icon bug sucks, click "configure radar" -> and deselct "beacon"
Status report:
Teleporters: Fixed
"Spammy" Hardware: Thinkin of solution
Map size: Need to be tested
Goal post markers: Fixed
Flickering errors: Fixed
![handsinair \o/](./images/smilies/vb_handsinair.gif)
Radar bitmap: Not yet
HUD Icons: Not skilled enough need help plz
Light Spots @ the middle support: Not yet
Complete Lightning: To be done
Goal Events: Thinkin of special ideas
Frame Rate improvement:Not yet
Changelog:
V0.6
- again replacing the teleporter system with another idea... but this time, it should run smooth and you should not be possible to "cross-teleport" ... PLEASE TEST IT
- starting to fill empty spaces of the map with stuff
V0.5 (see V0.4 but no crashing)
- had to rebuild the whole teleporting system in this cube because my UT always crashed when using my scripted "no-lag" teleporters (the spawn effect is deleted), hope they will work online (didn't had the chance to test them online).
V0.4 (not released cause of paincausing crashes):
- Replacing teleporters with effectless teleporters
- some player's had problems with the Telescreen, fixed ...
- removed many clipping holes
- getting the cube rotating (texrotators are used)
V0.3 (Latest version):
- most of the teleporters now working (some are still bugged but you dont stuck so often as in 0.2)
- Fixed Blue Blocking volume
- made some High detail static meshes to increase FPS
- decreased Lightning just because of better orientation (set Dynamic lightning on, so you will see the ball better)
- beta botpathes added
V0.2
- "Irritated Camera" - > Retracked camera
- Smoother area changing by using teleporters instead of single warpzones
- beta radar added (not nice bitmap, but just to test and it works better than i thought
![smile :)](./images/smilies/002_ssmile.gif)
UPDATE(D) Shot(s) "From Version 0.4":
"How to make the level more attractive ???"
"View from the ball spawn point"
"Rotatorcube Sideview"
"Rotatorcube >Goal-boarder<"
"Just another one"
Outdated Shot(s), showing the developing process
![Razz :-P](./images/smilies/icon_razz.gif)
"Rotatorcube V0.2 ingame"
"Ballpeak/playername bug"
Frontview with BETAradar
Frontview with radar
Radarview2
"Too big for HUD I Think ;-P
Sideview of the new cube
Goal Spot added
"Front view" of the cube
Begin of rearrangment of some parts in the map
![smile :)](./images/smilies/002_ssmile.gif)
Front view to the two goals
Part of the DB Live TV and the "Goal Spot Light"
Getting the Rotatorcube rotating
![smile :)](./images/smilies/002_ssmile.gif)
I'm very close to get rid of the lightning problems
![smile :)](./images/smilies/002_ssmile.gif)
Added the Lines to gamefields (shows clearer the structure of the map i think)
Red side
Ball spawn point side
Blue side