its far more beginner friendly, because now they at least know why their shot was shit when they fire after getting hit.
if you have trouble not getting the pass lock.....another reason to not get hit in the first place, eh?
because it's also abused...take a hit in order to get a free pass. so thats harder
1) wasn't really obvious. now it is
2) to feel a real shake makes it easier for noobs to learn to not get hit.
i see many noobs still running into enemies taking hit even after weeks. well eli still does it after years. the big effect will prevent (stupid english, can't explain properly in detail...)
3) -> 2
it fuckd up RMB in some way and especially noobs wont use RMB as they could then.
what im speaking about? the locked passes. you cant even pass when you got hit and want to RMB-lock it... how to aim on a teammate to shot your not-shaked rmb when you cant aim at him? noobs wont even try, they will just pass befor got hit all the time oO
yeah shake is very exploding, good to hear it was reduced a bit though overall its not a bad idea though, but even making the passing cone bigger while you shake so you can get rid of the ball to a teammate would be cool
we are used to easily fixing being shaken with a backpass via rmb.
its different now...need to think twice about being shaken.
can no longer abuse getting a hit in order to pass maybe.
it's a good tactic change. i was never a big fan of that move anyway