1.7b / 1.8 Wishlist

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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f1end
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Post by f1end »

Fix the "bounce-volley"...seems less powerful than it was, and i quite often catch the ball when i try it.

Make the "pass to me" signal more obvious.

Introduce a vote system for turning on VO or other options like sprint etc. mid game... eg. if a few players leave and it's 2 on 2 change it to VO...or if sprint is on and 90% of players don't like it
DaJero

Post by DaJero »

f1end wrote: Fix the "bounce-volley"...seems less powerful than it was, and i quite often catch the ball when i try it.

Make the "pass to me" signal more obvious.

Introduce a vote system for turning on VO or other options like sprint etc. mid game... eg. if a few players leave and it's 2 on 2 change it to VO...or if sprint is on and 90% of players don't like it


The next release will be a bug fix version :)
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Robotojon
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Post by Robotojon »

\o/
NaB
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Post by NaB »

2COOL4-U wrote: Todo list updated: http://2cool.free.fr/deathball_todo.html



dude, thats way too many points for boosting. make it 0.2x or sommit for a boost. u literally do 100s of them a match.

Same for passes and to a degree intercepts, the old points system was silly cos most ppls points came from passes and intercepts with important things like goals and saves not having as much impact on total score.

I say passes 0.4x and intercepts 0.5x


oh, and i didnt see "reduce crowd volume" on there. tho i guess thats not your job :p

wheres your change list davidm? O_o
Blitz
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Post by Blitz »

I want the same power for untargetted passes as in 1.6. Right now, non-locked passes are virtually useless. In 1.6 they were great for setting up wall vollies and such now the ball is so slow its like its floating.
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DavidM
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Post by DavidM »

we dont care about the points of the upcoming percentage stat system yet, we'll have to play several matches, then do some major changes to it, play more matches, then balance it a bit more and get to an end


my to do list:

greenbaize radar + blocking volumes
icedemon radar
keeper not slippery
cube ambience?
november puddles
sprint balance
reduce cube cam5 distance
Fix some issues with Smallcube (ball gets stuck on invisible ledge around the upper perimiter).
slap wiz around
vF_Zonk
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Post by vF_Zonk »

hmm no Crowd Volume Lessening?

and still lots of keeper volley latency?
Large Potato
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Post by Large Potato »

smallcube crowd sounds need to be lowered as well ;)

edit: /me hands zonk a dictionary to look up ambience
Last edited by Large Potato on 08-07-2003 03:38, edited 1 time in total.
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The_One
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Post by The_One »

vF_Zonk wrote: hmm no Crowd Volume Lessening?


wouldn't that come under "cube ambience?" ?
NaB
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Post by NaB »

remove the question mark and your on a winner
themachine
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Post by themachine »

Yeah reduce the crowd volume, its so annoying. Its the only reason i prefer lowcube.
FireCell
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Post by FireCell »

Yeah tone down the volume on the cube crowd
Last edited by FireCell on 08-07-2003 04:19, edited 1 time in total.
vF_Zonk
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Post by vF_Zonk »

oops

umm yeah

fix Cube, SmallCube :)
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f1end
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Post by f1end »

Blitz wrote: I want the same power for untargetted passes as in 1.6. Right now, non-locked passes are virtually useless. In 1.6 they were great for setting up wall vollies and such now the ball is so slow its like its floating.



Wasn't this 1 reason they were slowed down?...Anyway, I find the new slower pass VERY useful for through balls for people to run on to.

Oh...and i don't know if any1 has mentioned yet that the cheering of the spectators on cube is a little bit loud. :spammer: :lol:
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Onge
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Post by Onge »

Fix some issues with Smallcube (ball gets stuck on invisible ledge around the upper perimiter).
I think I know what this is. I play with world detail normal so there's no crowd etc. Perhaps the invisible ledge is part of the map on the high world detail setting which you can't see on normal detail. I've played quite a few small matches on that map and only had the ball get stuck once...

Another thing, you can see four light sources in the sky when the detail is on normal (in both cube and smallcube) but there are no floodlights to act as a source for the light so it looks a bit odd. Perhaps have these go too on normal world detail?
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