Utv && Db 1.7
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- Joined: 06-07-2003 09:57
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Utv && Db 1.7
Howdy, I was just wondering if anyone had managed to get UTV working with DB 1.7.
I can get it working with CTF, but when i try to connect to a DB (or tennis) server, it crashes.
Was just wondering if anyone had got it working, and if its my fault or incompatability.
An excerpt from my ucc.log
Log: Client sends: LOGIN RESPONSE=474927855 URL=:43023/Index.ut2?Name=FrKs:Armageddon?Class=Engine.Pawn?Character=NeoFin?team=1?ShortName=Geddon?PassAimCone=30?WelcomeSound=False?gamepassword=markus
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 5000
Log: Server sends: CHALLENGE VER=2225 CHALLENGE=1203074924 STATS=0 SEC=1
Log: Adding dlmanager: IpDrv.HTTPDownload
Log: Dlmanager params: http://www.ozunreal.com/extras/
Log: Adding dlmanager: Engine.ChannelDownload
Log: Dlmanager params: Enabled
Log: Server sends: WELCOME LEVEL=DB-November LONE=0
Log: Client sends: CRITOBJCNT 21
Log: Client sends: JOIN
Log: Found utvReplication with object id 42322
Log: Found utvReplication.GetFromServer with id 56
Log: Found utvReplication.GetTarget with id 57
Log: Found utvReplication.SendTarget with id 58
Log: Found utvReplication.SendToServer with id 59
Log: Simple precache start..
Log: Simple precache end..
Log: We have 39679 names and 42664 objects loaded
Critical: Assertion failed: GetPropertiesSize()>=sizeof(UObject) [File:UnClass.cpp] [Line: 999]
Exit: Executing UObject::StaticShutdownAfterError
Critical: UClass::Serialize
Critical: (Class Deathball.DB_PawnRed)
Critical: LoadObject
I can get it working with CTF, but when i try to connect to a DB (or tennis) server, it crashes.
Was just wondering if anyone had got it working, and if its my fault or incompatability.
An excerpt from my ucc.log
Log: Client sends: LOGIN RESPONSE=474927855 URL=:43023/Index.ut2?Name=FrKs:Armageddon?Class=Engine.Pawn?Character=NeoFin?team=1?ShortName=Geddon?PassAimCone=30?WelcomeSound=False?gamepassword=markus
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 5000
Log: Server sends: CHALLENGE VER=2225 CHALLENGE=1203074924 STATS=0 SEC=1
Log: Adding dlmanager: IpDrv.HTTPDownload
Log: Dlmanager params: http://www.ozunreal.com/extras/
Log: Adding dlmanager: Engine.ChannelDownload
Log: Dlmanager params: Enabled
Log: Server sends: WELCOME LEVEL=DB-November LONE=0
Log: Client sends: CRITOBJCNT 21
Log: Client sends: JOIN
Log: Found utvReplication with object id 42322
Log: Found utvReplication.GetFromServer with id 56
Log: Found utvReplication.GetTarget with id 57
Log: Found utvReplication.SendTarget with id 58
Log: Found utvReplication.SendToServer with id 59
Log: Simple precache start..
Log: Simple precache end..
Log: We have 39679 names and 42664 objects loaded
Critical: Assertion failed: GetPropertiesSize()>=sizeof(UObject) [File:UnClass.cpp] [Line: 999]
Exit: Executing UObject::StaticShutdownAfterError
Critical: UClass::Serialize
Critical: (Class Deathball.DB_PawnRed)
Critical: LoadObject
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- Junior Member
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- Joined: 06-07-2003 09:57
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- Junior Member
- Posts: 3
- Joined: 06-07-2003 09:57
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UTV would be quite good on DB I think, as with the new spec cams, you will always follow the action. In some game types this wouldnt work to well, but DB I think it will be great. =)
I still have problems with RK9, in the way the commentry I hear is always 2-3 mins behind what is actually happening. Its prolly just me tho =)
I still have problems with RK9, in the way the commentry I hear is always 2-3 mins behind what is actually happening. Its prolly just me tho =)
I love the commentary... if sometimes a little biased, It's good to have 'third persons' view on the situation (to compliment your demo or tv broadcast)
The dj's certainly pwn any of the automated reporters I've seen.
There's a lot more going on that the human factor can take in and then evaluate on, than a computer or script can atm.
The dj's certainly pwn any of the automated reporters I've seen.
There's a lot more going on that the human factor can take in and then evaluate on, than a computer or script can atm.