2.4g thread

Everything about Death Ball.

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DavidM
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2.4g thread

Post by DavidM »

Deathball 2.4g full exe (44mb)
deathball.net/Downloads/deathball24g.exe

Deathball Update from 2.4d,e,f to 2.4g (1,2mb)
deathball.net/Downloads/deathball24gupdate.zip

(Installation: Unzip to /ut2004/deathball/system/)

Changes from 2.4e to 2.4g
Gameplay:
  1. New Fire mode. Hold Altfire, then click Fire to release it.
    (it's the same as the "rmb without lock" in 2.4d and 2.4e)
    Hence the RMB-without-Lock is back to normal (2.4c and before)
    Also this mode is being shaken (like Fire...unlike Altfire)
    (no more yellow "catch" msg)
    (doesn't slow you down anymore)
    And RMB-without-lock is back to what it was before 2.4d
  2. No more deflected balls going through players. They all deflect in proper angles now.
  3. No more shaking after dying
  4. Keeper double hammer fire rate working
    (BUG: It has an effect on gameplay, but you don't hear/see it yourself yet)
    [/list=1]

    Other:
    1. You can select any UT2004 model
      (fixed model/skin problems with deathball-model)
    2. Added happy gimmick. Let's see who finds it first. (Doesn't affect gameplay)
      Players affected by it are: Croaker, DavidM, Goldeneye, Ballbreaker, Elica, Kermet, Heine, Messy, Rico, Mikeyman, Suddendeath, Oldie, Fivebagger, GFK, Termi, LeC, Aoz, Catalyst, Titanium, DI

      (I can add more on request, if you submit proper ideas, but first find out what the gimmick is.)
    3. Bug: default camera in replays is screwed up.
    4. Menu backgrounds black, to see text better
      [/list=1]

      Clarification:
      If you update, you don't need to delete any files, and you can use your old .ini's

      This version was produced by
      Goldeneye - Coding
      Croaker - Croaking (as in coding)
      DavidM - Cracking the Whip
Last edited by DavidM on 11-08-2006 14:13, edited 1 time in total.
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Messy
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Post by Messy »

Yarr! \o/ <3

Defence should seem so much more fair ;)

(deflection, rmb-shaking \o/)
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Ker]v[et
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Post by Ker]v[et »

gimmick's as in the messages for some known players when they join a server? \o/

gj @ coding guys ( <3 Goldy)

I think the:

"Hence the RMB-without-Lock is back to normal (2.4c and before)
Also this mode is being shaken (like Fire...unlike Altfire)"

could be a bit to hard in opposite to 2.4e, but we'll have to test that out for a longer time^


PS: i wonder how the cam got screwed up with that changes :(
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EliCA
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Post by EliCA »

Nice job \o/
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Shigeru
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Re: 2.4g thread

Post by Shigeru »

Messy wrote: Yarr! \o/ <3

Defence should seem so much more fair ;)

(deflection, rmb-shaking \o/)
Why? The RMB holding + shooting with LMB (like the old 'normal' RMB) doesn't shake, so you can still abuse it as in 2.4e
Last edited by Shigeru on 11-08-2006 14:52, edited 1 time in total.
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DavidM
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Post by DavidM »

that's simply not true, what you just said.
DoMmeh``
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Post by DoMmeh`` »

nice :o
i like the models most ^^
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Ker]v[et
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Post by Ker]v[et »

just a hint:

make soure you have no deathball.u filesi n your UT2k4/System direcotry, or you will got version missmatches even if you got the right one installed :-p
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DavidM
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Post by DavidM »

welcome to 3 years ago kerm :o
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The_One
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Post by The_One »

Roll on 3.0. Good to see things moving.
T3rm1n4T0r
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Post by T3rm1n4T0r »

It's actually T3rm1 not Termi!
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DavidM
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Post by DavidM »

what if I mean termi? \o
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fb.shev
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Post by fb.shev »

DavidM wrote: what if I mean termi? \o


then you're a drunk bastard
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DavidM
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Post by DavidM »

are you on a drunk forum-tour, with failed attempts at jokes in every thread you see?
cY|riCo
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Post by cY|riCo »

hey guys calm down...
aren't we supposed to discuss about the new version?
I really like all the changes. the only thing which is kinda confusing is the refire.
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