i really like this map, the idea, game play , everything, but i really think it would be so0o0o0o0o0o0o much better without the balls on the pitch.
Yes they add something new, but so do the edges of the pitch. I think this would be brilliant for a clan game, no wall passing, no wall to catch stray balls (apart from the little lip of the cushin), means you got to keep the ball tighter.
I realise that a lot of ball resets would stop the continuity of the play, but thats exactly what i think needs encouraging
There was always the balls tho
Originally my plan was to have them as Karma objects so you could push them outta your way with the cannon (even went as far as getting a new cannon script done) alas Karma refuses to work online
Getting rid of the balls is easy. Forcing everyone to download 2 versions of the same map is not so easy especially considering the file size of the map
No, he's quite right DavidM. Static meshes have very little bearing on the performance of the game, unless you have a huge number of them visible at one time. If anything lags the performance on Greenbaize, its all those bottles behind the bar when you have the world detail up max. Every time I turn toward them my framerate drops by about 20-30. The reason for this though is simply because there are so many of them. Not that this bothers me a whole lot. Balls that could be pushed, that would rock.
Last edited by Armagon on 11-07-2003 14:02, edited 1 time in total.
but they, unlike normal architecture, sit in your video cards memory buffer. They are basically pre-loaded with their lighting and texturign saved with them. They dont affect performance at all, loading the textures on them does though. Using low-res (DXT1) textures will make even high polycount statics fine...
The biggest problem I have with this map (aside from the obvious gameply nuances, suchas getting to the bar, etc) is that all the pictures on the wall seem to have been sheeted onto the same uu as the brush behind it, causing it to not display correctly unless you're close to it or look at it at a weird angle. Anyone else have this problem?
No, I never noticed any such thing when I just checked it out. The biggest annoyance about the map though is that Mr.M used the older version, so the radar map isn't terribly useful. It doesn't even haev the penalty zones marked.
Last edited by Armagon on 12-07-2003 18:47, edited 1 time in total.