Look for maps, show your maps...
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vF_Zonk
Senior Member
Posts: 202 Joined: 15-06-2003 01:40
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by vF_Zonk » 15-06-2003 01:43
hmm this is my first attempt at a map....
do people like it?
if they do i'll keep working on it....... (statiic meshes, skybox, etc.)
post suggestions, bugs, etc. if u want (but only if u've played it)
here's the link:
http://home.villagephotos.com/2003-6/10 ... idBETA.zip
EDIT: here's a screenshot
- it's a slightly older shot with different lighting, but its just about what it looks like
oh and the DL is less than 200kb so it wont take long
Last edited by
vF_Zonk on 15-06-2003 01:51, edited 1 time in total.
Surge
Banned
Posts: 920 Joined: 09-03-2003 00:34
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by Surge » 15-06-2003 02:10
if that is a big hill in the middle its a bad map already.
some things in DB just dont work. non-flat variable heights is one of those things.
vF_Zonk
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Posts: 202 Joined: 15-06-2003 01:40
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by vF_Zonk » 15-06-2003 02:30
lol, yeah it's a big hill
but dont just comment on it.......play it!
i reckon it works better than it looks
then again, i'm biased.....but you should still give it a go
jet2lag
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Posts: 113 Joined: 09-03-2003 09:06
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by jet2lag » 15-06-2003 09:54
holy shit.
could be fun because there is only chaos - not gameplay
not the map for real matches ... but perhaps in ffa ... dunno
as i said - think its gonna be chaos ...
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 15-06-2003 10:10
i tend to say this map is cheap
vF_Zonk
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Posts: 202 Joined: 15-06-2003 01:40
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by vF_Zonk » 15-06-2003 12:56
hmm would it be that chaosish?
i havent played with more than 4 people yet........id like to see what 8 players in it would be like.......itd be less chaos than smallcube wouldnt it?
and DavM i just plain dont get your statement o_O
Last edited by
vF_Zonk on 15-06-2003 12:58, edited 1 time in total.
Armagon
Posts: 1333 Joined: 24-03-2003 14:50
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by Armagon » 15-06-2003 14:28
Uh... no. It would most definately be worse. Btw it's CHAOTIC, not chaosish. I'm sorry, I'm such a spelling whore.
vF_Zonk
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Posts: 202 Joined: 15-06-2003 01:40
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by vF_Zonk » 15-06-2003 22:16
HI! arma.
chaosish is cooler
what are smallcube's dimensions?
this is 3000 x 3000 x height im not sure, probably 1750 or 2000
but the goals in the corners make the distance between the 2 goals further, and less chaosish....shrug
vF_Zonk
Senior Member
Posts: 202 Joined: 15-06-2003 01:40
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by vF_Zonk » 15-06-2003 22:21
bah i shoulda made this a poll
what would people vote if the poll was "Should i keep working on this, or start a new one?"
cajuncook
Posts: 58 Joined: 01-05-2003 22:19
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by cajuncook » 16-06-2003 00:05
There's no use in continuing work on this. It was doomed from the start. Go play some Deathball.
DavidM
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by DavidM » 17-06-2003 10:56
"3000 x 3000"
ouch, ever heard of powers of 2?
vF_Zonk
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Posts: 202 Joined: 15-06-2003 01:40
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by vF_Zonk » 17-06-2003 13:49
hmm ya ive heard of them
im a bit of a n00b, sum1 explain how they help
being limited to 2048, 4096 and 81xx whatever........and nothing inbetween.......isnt a good thing!
Onge
Senior Member
Posts: 926 Joined: 17-04-2003 13:18
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by Onge » 17-06-2003 14:30
People shouldn't be discouraged from trying something new. I'm not sure this map would be fun or not, but if every map is just a cube then there's not much point in people making new maps. I'll give this map a go and see if it's any good.
Rens2Sea
Posts: 1849 Joined: 09-03-2003 00:21
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by Rens2Sea » 17-06-2003 14:42
vF_Zonk wrote:
hmm ya ive heard of them
im a bit of a n00b, sum1 explain how they help
being limited to 2048, 4096 and 81xx whatever........and nothing inbetween.......isnt a good thing!
That's why i have a 8 years old caculator always next to me