I don't get it
Moderators: Jay2k1, DavidM, The_One
I think it's just the gamers which are loose their interests in Deathball. I don't think it's caused by a feature that is missing or whatever.
I play Deathball mostly in the evening. Why? There are more loaded servers.
Look a this pic, today (8th of June 2003), at 14.54hour:
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I wanna play Deathball, but the servers are fucking empty.
Evening=Deathball-time IMO.
I play Deathball mostly in the evening. Why? There are more loaded servers.
Look a this pic, today (8th of June 2003), at 14.54hour:
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I wanna play Deathball, but the servers are fucking empty.
Evening=Deathball-time IMO.
If only it were that simple! I've sat in empty servers for ages, oh hang on, maybe people don't join because I'm there!the problem is that all people are looking for servers that are almost full
but nobody joins a server with 0 players
someone just needs to start it, and where there is only 1 person, join! it will be full in a few minutes
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- Posts: 118
- Joined: 09-03-2003 06:17
Maybe you should incoporate a chat filter into DB that removes all the bitching that goes on in public servers, usually aimed at any player without a DBL tag in their nick.
Back in the days when I played regularly in pubs, I found that the 6v6 setup worked well, as you could organise teams into more solid formations and not rely on boosting to get players back to defend. Two players would tend to stay back in their half, while two stayed up front and a single midfielder helped out on both defensive and offensive duties.
Rather than being able to boost any team member, perhaps you could limit each game to one person per team being able to be boosted.
Back in the days when I played regularly in pubs, I found that the 6v6 setup worked well, as you could organise teams into more solid formations and not rely on boosting to get players back to defend. Two players would tend to stay back in their half, while two stayed up front and a single midfielder helped out on both defensive and offensive duties.
Rather than being able to boost any team member, perhaps you could limit each game to one person per team being able to be boosted.