SamY's idea about playerside options is brilliant. It would definetely add new dimension to the game and there are really no serious cons. Only blind game designer would totally ignore it.
why couldnt it be just coded so the power of the volley is proportional to the radius from the player..... i mean have it like that in game with no settings?
this would kill the game, it would only be fun with people you know, who always have the same settings.....
because the key to success would be to know what the others can do and what they cannot....but you dunno it
its totally random then
Actually randomness would only happen if the options are poorly designed i.e. they act like paper-stone-scissors. The idea is to have options that players select based on their own playing style (defensive/offensive etc.), not based on their opponent's playing style.
BTW, randomness rarely kills games. It's a tool to make game more friendly to beginners. Counter-Strike is a good example: I doubt it would be as popular as it is now, if it required as much skill as UT2k3 TDM.
However the hardcore players hate "high luck factor".
Games with randomized CoF's are all luck factor and many people dont like them because they take a different kind of skill to play opposed to spray'n'pray games like CS.
I don't talk. I write. Yes, CS requires much skill and it's not pure luck. I just tried to point out that "CS luck > UT2k3 TDM Luck", not "CS luck = 100% && Ut2k3 TDM luck = 0%".