deathball's new hud
Moderators: Jay2k1, DavidM, The_One
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- Member
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- Joined: 09-03-2003 11:39
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- Junior Member
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- Joined: 16-05-2003 05:39
thanks for the comments guys. obviously eveyone feels the same way on the score being moved to the center.
let me better explain the middle radar... the bar that curves around the top left is the shot bar, while the one that curves around the bottom right will be the sprint bar (which will also just be gone when the server is set to no sprint)
the font and the size needs some tweaking, and i'll explore with other options and try to please everybody.
keep up the comments
let me better explain the middle radar... the bar that curves around the top left is the shot bar, while the one that curves around the bottom right will be the sprint bar (which will also just be gone when the server is set to no sprint)
the font and the size needs some tweaking, and i'll explore with other options and try to please everybody.
keep up the comments

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- Moderator
- Posts: 315
- Joined: 23-03-2003 15:48
i would encourage you to keep a minimalist idea to design...
fuction with a little bit of form is ok, but here is how i would improve it.
-change the fugly font to something that looks kinda normal.
-make the score/time smaller, for the most part you dont need to know the exact time or score... they are kept track of inside the head. it is nice to be able to reference it, but i would make it "just big enough to read" size.
-heath is important, so i guess that size is ok... but periferal vision doesn't really read digits to well... if possible the health status should be smaller as well... but could change color depending on health, or could flash slowely when you are in the "danger zone" (1 more hit will kill you)
-thin the center circle and bars, or maybe make them even more transparent. for the most part the circle really isn't important, and the meters dont have to be as thick, the only things you really need to see is a thin moving bar and maybe brighter endpoints.
fuction with a little bit of form is ok, but here is how i would improve it.
-change the fugly font to something that looks kinda normal.
-make the score/time smaller, for the most part you dont need to know the exact time or score... they are kept track of inside the head. it is nice to be able to reference it, but i would make it "just big enough to read" size.
-heath is important, so i guess that size is ok... but periferal vision doesn't really read digits to well... if possible the health status should be smaller as well... but could change color depending on health, or could flash slowely when you are in the "danger zone" (1 more hit will kill you)
-thin the center circle and bars, or maybe make them even more transparent. for the most part the circle really isn't important, and the meters dont have to be as thick, the only things you really need to see is a thin moving bar and maybe brighter endpoints.