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2.4..
Moderators: Jay2k1, DavidM, The_One
Fine, fine, I'll have a look at what I can do, but I don't think 2.4's in as good a state as you seem to think it is - it's not just an evening's coding job from the version I played. Also I only have so much time available with which to code. It won't be pretty but it might invigorate the community
. I'll have a look at what I can do.
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http://xball.phoenix-powered.com/forums/
There you go Imo =)
Nice to read that Cat's doing more for the community; not that putting in ut2k4 skins didn't help because it really did.
Take your time.. I'm not in any rush. I'd much rather have a quality version than a sloppy "quick-job" version.
There you go Imo =)
Nice to read that Cat's doing more for the community; not that putting in ut2k4 skins didn't help because it really did.
Take your time.. I'm not in any rush. I'd much rather have a quality version than a sloppy "quick-job" version.
Of course pretty much all of the custom maps will be useless now. Guess that's unavoidable.
I've longed for a time when positioning was a more important part of play (both for the outfield and keepers). Seems like that time is nigh.
Will radii grow at all? I.E. start small when ball first released then scale up to max.
I guess the lower boost power will mean attackers won't be able to boost defenders as far away. This will obviously affect how long they can charge a shot.
Will pzone size be changed at all?
As you say, a lot of tweaking may be needed but it seems like a definite stride in the right direction. Interesting times ahead.
I've longed for a time when positioning was a more important part of play (both for the outfield and keepers). Seems like that time is nigh.

Will radii grow at all? I.E. start small when ball first released then scale up to max.
I guess the lower boost power will mean attackers won't be able to boost defenders as far away. This will obviously affect how long they can charge a shot.
Will pzone size be changed at all?
As you say, a lot of tweaking may be needed but it seems like a definite stride in the right direction. Interesting times ahead.