some scoring ideas

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saur0n
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Joined: 10-03-2003 18:30

some scoring ideas

Post by saur0n »

i've been thinking about scoring in db and noticed some things i consider key to winning a game i think ought to be rewarded

1) Volley set diverting
in a VO game (and even in some reg games) half the time it's won and lost by a defenders ability to knock away a good volley set. I'm not sure exactly how the detection would work, maybe if the ball has hit one wall surface (shot by opposite team) and then the defender volleys it = +1 point

2) Boost assist
Good boosting is also key in a couple of ways that I think should be rewarded
- Boosting a team mate upfield who scores w/in next two passes
- Boosting a teammate so that they catch an enemy pass or loose ball
- Boosting an enemy to stop a pass reception or to interrupt a volley attempt

none of these are particulary big impressive moves but i think good play strategy should be awarded just as much as the hero stuff

interested to hear what you guys think...
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fro
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Post by fro »

1.7 onwards... = no points, only awards/indicators :)
RaGe*NL*
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Post by RaGe*NL* »

i fucking want teh points! :(
DaJero

Post by DaJero »

RaGe*NL* wrote: i fucking want teh points! :(


and there fucking will be points! :) Even with the awards implented
CurvE
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Joined: 24-04-2003 03:09

Post by CurvE »

Nice :) hurrah for 2COOL :)
Panda

Post by Panda »

2COOL = 1337.5
DaJero

Post by DaJero »

Panda wrote: 2COOL = 1337.5


lol, I put it in my signature :)
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[RoV]WolfMan
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Post by [RoV]WolfMan »

@ topic:
i dont think its possible to code that...
its a quite nice idea but how should a computerprogramm know what is a good boost and what isnt... know what i mean?
RaGe*NL*
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Post by RaGe*NL* »

yay x_X :spam:
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Tonnberry
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Post by Tonnberry »

RaGe*NL* you dont have to post in every single thread the last reply. 0_o

post counts mean nothing...
RaGe*NL*
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Post by RaGe*NL* »

i know, but i wanted a pic of it :x
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