Have you seen the 3dmark2001se in the lobby the floor has a funny kind of glaze on it; it would be cool if you could recreate it oh yeah and you had a matrix kind of sound track to go with it. That would be a bonus
whats wrong with making the current textures only very slightly transparent and making the surfaces mirrored in the flags? i downloaded the map today and (cos i was bored :p ) did exactly that and it looks mad
beefsack wrote:
whats wrong with making the current textures only very slightly transparent and making the surfaces mirrored in the flags? i downloaded the map today and (cos i was bored :p ) did exactly that and it looks mad
Works ok on the walls and floors (apart from killing the FPS! ) but on the pillars it goes rather weird.
The_One wrote:
then you're doing it wrong...
...probably.
Quite probably...
Anyway, I've posted it as it currently stands, with shine on walls & posts but you can sometimes see the ball, trails or even players through them!
I've seen similar problems like this with trees in other custom levels I've played, but I've never seen this in normal ones. So there has to be some way to get around it. If you can't sort it out you may have to remove the shine from the pillars. It wouldn't be quite so pretty or realistic as far as the marble pilllars go, but I would definately prefer that they lose the shine, to me being able to see through them.
Okay, here's how it stands at the moment, the shine has been removed from everything and some dust smoke added floating around the floor. I've also 'damaged' the pillars a bit , reduced the saturation of the coloured floor tiles and made the drawn lines on the floor dark instead of nearly white.