Custom Map Servers

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

User avatar
The Hermit
Posts: 187
Joined: 10-03-2003 16:54
Contact:

Post by The Hermit »

The stairs and the curved walls are static meshes but everything else is bsp.
Lighting isn't finished yet & I may try the Egyptian theme but was going to go for something more Neo-gothic.
User avatar
Alars
Posts: 182
Joined: 23-03-2003 01:46
Contact:

Post by Alars »

bring the edges of the top closer to the stairs...like this:

Image

ph33r my photoshop skills....
beefsack
Posts: 921
Joined: 09-03-2003 22:57
Location: Canberra, Australia
Contact:

Post by beefsack »

that might make it a bit hard to defend with tho...
User avatar
Alars
Posts: 182
Joined: 23-03-2003 01:46
Contact:

Post by Alars »

oh because it'll take longer to get back into d from up the top? my main reason for this is because of attackers being able to just drop down and do a pass shot because they'd be already in the pbox upon landing (altho they would have already shot by then but still....)

Alars
Last edited by Alars on 08-05-2003 09:25, edited 1 time in total.
User avatar
The Hermit
Posts: 187
Joined: 10-03-2003 16:54
Contact:

Post by The Hermit »

Beefsack's right it did make it harder to defend. It was straight across level with the top of the stairs originally.
I could do with some people playtesting it for me before I get carried away with everything else :(, that way I can balance it better. The jumppad was put in to help the Defence get back up quicker, but it may not work as well if the upper edge is moved.
beefsack
Posts: 921
Joined: 09-03-2003 22:57
Location: Canberra, Australia
Contact:

Post by beefsack »

lol, we could playtest if the server was in australia :p i could playtest this weekend if it was needed, even if i got 350 ping

maybe geddon could host...
Locked