The stairs and the curved walls are static meshes but everything else is bsp.
Lighting isn't finished yet & I may try the Egyptian theme but was going to go for something more Neo-gothic.
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oh because it'll take longer to get back into d from up the top? my main reason for this is because of attackers being able to just drop down and do a pass shot because they'd be already in the pbox upon landing (altho they would have already shot by then but still....)
Alars
Alars
Last edited by Alars on 08-05-2003 09:25, edited 1 time in total.
- The Hermit
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Beefsack's right it did make it harder to defend. It was straight across level with the top of the stairs originally.
I could do with some people playtesting it for me before I get carried away with everything else , that way I can balance it better. The jumppad was put in to help the Defence get back up quicker, but it may not work as well if the upper edge is moved.
I could do with some people playtesting it for me before I get carried away with everything else , that way I can balance it better. The jumppad was put in to help the Defence get back up quicker, but it may not work as well if the upper edge is moved.