DB-JE-MatrixLobby
Moderators: Jay2k1, DavidM, The_One
what about doing the aftermath of the lobby scene, pillars with tons of bullet holes and the concrete (marble?) fragments on the ground. Maybe with some dead bodies and guns scattered about.
Goal effects - have the elevator ding and fire come out like the bomb. (if you don't use my above idea) have bullets go flying and hitting the pillars and them falling apart (possible?)
Goal effects - have the elevator ding and fire come out like the bomb. (if you don't use my above idea) have bullets go flying and hitting the pillars and them falling apart (possible?)
I like the idea, but I don't know about the dead bodies being able to be put in. They would probably have to be included as static meshes in order for them to be put in as part of the level itself. But wouldn't this also mean it would be possible for the bodies to obstruct the path? I don't really know enough about map making to be sure, but that is my suspiscion.
- The Hermit
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- Joined: 10-03-2003 16:54
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- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
DavidM wrote: "I admit the lighting is simple, but simple works sometimes. Remember that."
well, obviously not in this case
actually i've never seen good simple lighting
And what complex lighting technique did you use for Cube?
A sunlight actor, some projectors, more than a few emitters and other RANDOMLY placed lights! :p
The only thing that adds any interest to Cube is the sunlight.
Emitters with no sources in the crowd, great idea... and that's from the master of the Lighting guides!
The lighting would look better, if the textures were more appropriate. The structures look sound to me, as does the lighting. You have to agree: that isn't the best texture you could use to pimp your lighting.
Mail some of the guys at Epic, they'll set you straight on implementing reflective surfaces.
Mail some of the guys at Epic, they'll set you straight on implementing reflective surfaces.
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
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Chrisfu wrote: The lighting would look better, if the textures were more appropriate. The structures look sound to me, as does the lighting. You have to agree: that isn't the best texture you could use to pimp your lighting.
Mail some of the guys at Epic, they'll set you straight on implementing reflective surfaces.
Definately agree, particularly with the version that's available to download as it has no shine on it whatsoever!
Trying to get a decent marble effect is a real pain...