In the lower right radar there's a number next to the ball that says how high it is, I'd like that in the vicinity radar.
Minor Suggestion for 1.7
Moderators: Jay2k1, DavidM, The_One
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
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No, I'm keeper, and for example when the attacker shoots the ball at the wall so he can volly it, I run forwards and jump to try and catch/volley the ball, but at the same time keep my view on the attacker so I know where he is.
i.e. the ball will be behind me and I'm looking at the attacker.
In those situations (and others I think) it would be useful to have the ball height thingy in the vicinity radar.
i.e. the ball will be behind me and I'm looking at the attacker.
In those situations (and others I think) it would be useful to have the ball height thingy in the vicinity radar.
ive asked for this before smat, my suggestion fell on deaf ears tho :\
it would be incredibly useful to have some kind of indication of ball altitude on the centre radar, even if its simply a dark ring around the circle that represents the ball.
the weak arguments against the idea that i got last time were, "just look at the radar at the bottom" and "it would make the centre radar too crowded"
well, the bottom radar has its uses, but its no good for trying to get an idea of where the ball is while you watch something else (ie the oncoming attacker)
and i fail to see how adding a small ring around the circle that represents the ball would overcrowd the centre radar.
The ring would get bigger when the ball is higher (but the total size of the circle wouldnt change, so as the ring gets bigger, the core would just get smaller)
it would be incredibly useful to have some kind of indication of ball altitude on the centre radar, even if its simply a dark ring around the circle that represents the ball.
the weak arguments against the idea that i got last time were, "just look at the radar at the bottom" and "it would make the centre radar too crowded"
well, the bottom radar has its uses, but its no good for trying to get an idea of where the ball is while you watch something else (ie the oncoming attacker)
and i fail to see how adding a small ring around the circle that represents the ball would overcrowd the centre radar.
The ring would get bigger when the ball is higher (but the total size of the circle wouldnt change, so as the ring gets bigger, the core would just get smaller)
I like the new stats in v1.7 but, I don't like that points were removed. Points refects, somewhat, how much contribution you've and others have added to the team. In-game, points is a quick way to rate your play. It was also a quick way to see who you need to pay attention to. The new stats are great but, I would also like a quick reference via points. Please combine the new stats with the point system.
Last edited by Twigstir on 05-04-2003 21:44, edited 1 time in total.
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Large Potato
- Member
- Posts: 93
- Joined: 20-03-2003 04:55
-
Large Potato
- Member
- Posts: 93
- Joined: 20-03-2003 04:55
hehe, i found a little thing with the sprint (1.6)
if u time ur jump in such a way that u release the sprint at the same time as you jump, u get to jump like u would with the sprint ON. could be abused or, maybe its because of the server-side thing? if its the lag thats causing this, shouldnt be a problem since its client-side in 1.7... any comments?
*goes to try in single player mode*
if u time ur jump in such a way that u release the sprint at the same time as you jump, u get to jump like u would with the sprint ON. could be abused or, maybe its because of the server-side thing? if its the lag thats causing this, shouldnt be a problem since its client-side in 1.7... any comments?
*goes to try in single player mode*
Re: Minor Suggestion for 1.7
DiStUrbeD wrote: I noticed that once you die, you can only jump twice..weather or not you spawn as keep or inside/outside PB.
I was wondering if that was addressed in 1.7? And if not, were you going to fix it?
i never realy noticed this before because i always thought it was just me not hitting the jump key